Example #1
0
 private void SetSpeed()
 {
     if (!Inventory.HasAxe)
     {
         //Checks if the player is crouched, if it is set the speed to the set crouched speed
         if (Crouched)
         {
             Speed = CrouchSpeedValue;
             SoundSender.SendSound(CrouchSoundLevel, MovingMode.mM_Crouched);
         }
         //Check if the player is pressing the shift button and want's to run
         else if (IsRunning && !Crouched)
         {
             //Sets the speed to the set running speed
             Speed = RunSpeedValue;
             SoundSender.SendSound(RunSoundLevel, MovingMode.mM_Walk);
         }
         else if (!IsRunning && !Crouched)
         {
             //Otherwise set the speed to the walking speed
             Speed = WalkSpeedValue;
             SoundSender.SendSound(WalkSoundLevel, MovingMode.mM_Walk);
         }
     }
     else
     {
         Speed = 3f;
     }
 }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.Mouse1) && transform.parent)
     {
         IsRinging = true;
         gameObject.AddComponent <Rigidbody>();
         transform.parent = null;
     }
     if (transform.parent == null)
     {
         if (TimerBeforestart > 0)
         {
             TimerBeforestart -= Time.deltaTime;
         }
         else if (TimerBeforestart <= 0 && TimeWhenringing > 0)
         {
             StartRinging();
             SoundSender.SendSound(Sound, MovingMode.mM_Null);
             TimeWhenringing -= Time.deltaTime;
         }
         else if (TimeWhenringing <= 0)
         {
             StopRinging();
         }
     }
 }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        if (CanOpen)
        {
            if (IsLocked)
            {
                if (!DoorKey)
                {
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        HandleShake.Play();
                        PlayerInv.SetMessageText("Door locked, key needed.", false);
                    }
                }
                if (DoorKey)
                {
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        OpenDoor.Play();

                        if (IsSprayed)
                        {
                            SoundSender.SendSound(0, MovingMode.mM_Null);
                        }
                        else
                        {
                            CreakingDoor.Play();
                            SoundSender.SendSound(SoundLevel, MovingMode.mM_Null);
                        }

                        CanOpen  = false;
                        IsLocked = false;

                        if (!Pressed)
                        {
                            Pressed = true;
                            _animate.SetBool("open", !_animate.GetBool("open"));
                            PlayerInv.SetMessageText("", false);
                        }
                    }
                }
            }
            else
            {
                if (Input.GetKeyDown(KeyCode.E))
                {
                    OpenDoor.Play();

                    if (IsSprayed)
                    {
                        SoundSender.SendSound(0, MovingMode.mM_Null);
                    }
                    else
                    {
                        CreakingDoor.Play();
                        SoundSender.SendSound(SoundLevel, MovingMode.mM_Null);
                    }
                    IsLocked = false;
                    CanOpen  = false;

                    if (!Pressed)
                    {
                        Pressed = true;
                        _animate.SetBool("open", !_animate.GetBool("open"));
                        PlayerInv.SetMessageText("", false);
                    }
                }
            }
        }
    }