public DroidAudioManager() { if (Android.OS.Build.VERSION.SdkInt >= Android.OS.BuildVersionCodes.Lollipop) { // Do things the Lollipop way var attributes = new AudioAttributes.Builder() .SetUsage(AudioUsageKind.Game) .SetContentType(AudioContentType.Music) .Build(); _soundPool = new SoundPool.Builder() .SetAudioAttributes(attributes) .SetMaxStreams(10) .Build(); } else { // Do things the pre-Lollipop way _soundPool = new SoundPool(10, Android.Media.Stream.Music, 0); } //6, Stream.Music, 0 // Initialize ActivateAudioSession(); }
public ChronometerDrawer(Context context) { countDownView = new CountDownView(context); countDownView.Countdown = (COUNT_DOWN_VALUE); countDownView.OnTick += (long millisUntilFinish) => { MaybePlaySound(millisUntilFinish); Draw(countDownView); }; countDownView.OnFinish += () => { countDownDone = true; chronometerView.BaseMillis = (SystemClock.ElapsedRealtime()); if (_holder != null) { chronometerView.Start(); } PlaySound(startSoundId); }; chronometerView = new ChronometerView(context); chronometerView.OnChange += () => { Draw(chronometerView); }; chronometerView.ForceStart = true; soundPool = new SoundPool(MAX_STREAMS, Stream.Music, 0); startSoundId = soundPool.Load(context, Resource.Raw.start, SOUND_PRIORITY); countDownSoundId = soundPool.Load(context, Resource.Raw.countdown_bip, SOUND_PRIORITY); }
static AudioService() { var alarmPath = P42.Utils.EmbeddedResourceCache.LocalStorageFullPathForEmbeddedResource("Forms9Patch.Resources.Sounds.alarm.ogg", typeof(Forms9Patch.Feedback).Assembly); var alertPath = P42.Utils.EmbeddedResourceCache.LocalStorageFullPathForEmbeddedResource("Forms9Patch.Resources.Sounds.alert.ogg", typeof(Forms9Patch.Feedback).Assembly); var errorPath = P42.Utils.EmbeddedResourceCache.LocalStorageFullPathForEmbeddedResource("Forms9Patch.Resources.Sounds.error.ogg", typeof(Forms9Patch.Feedback).Assembly); var messagePath = P42.Utils.EmbeddedResourceCache.LocalStorageFullPathForEmbeddedResource("Forms9Patch.Resources.Sounds.message.ogg", typeof(Forms9Patch.Feedback).Assembly); var notificationPath = P42.Utils.EmbeddedResourceCache.LocalStorageFullPathForEmbeddedResource("Forms9Patch.Resources.Sounds.notification.ogg", typeof(Forms9Patch.Feedback).Assembly); if (Build.VERSION.SdkInt >= BuildVersionCodes.Lollipop) { var audioAttributes = new AudioAttributes.Builder() .SetUsage(AudioUsageKind.NotificationEvent) .SetContentType(AudioContentType.Sonification) .Build(); _soundPool = new SoundPool.Builder() .SetMaxStreams(5) .SetAudioAttributes(audioAttributes) .Build(); } else { _soundPool = new SoundPool(5, Stream.Alarm, 0); } alarmId = _soundPool.Load(alarmPath, 1); alertId = _soundPool.Load(alertPath, 1); errorId = _soundPool.Load(errorPath, 1); messageId = _soundPool.Load(messagePath, 1); notificationId = _soundPool.Load(notificationPath, 1); }
public track(string nName, string path) { isFromStringPath = true; songFileString = path; isPrepped = false; hasStarted = false; name = nName; key = null; bpm = 0; defBPM = 0; type = null; try { WaveFileReader wf = new WaveFileReader(songFileString); length = wf.TotalTime; calcBPM = calculateBPM(); } catch (System.Exception e) { System.Diagnostics.Debug.WriteLine(e.Message); } sp = builder.Build(); id = sp.Load(songFileString, 1); }
public override void Update(GameSettings settings) { base.Update(settings); time--; SetVelocityAdd(0f, -0.007f); _smoke.SetPos(GetPosition()); _smoke.SetRot(GetRotation()); _smoke.Blow(0.01f, 1, false); if (time - 1 < 0) { SoundPool.PlaySound("explode"); SetTexture("light"); SetSize(1.0f, 1.0f); } if (time < 0) { if (Explode) { _explosion.SetColor(_color); _explosion.SetPos(GetPosition()); _explosion.Blow(0.1f, 40, false); } TomatoMainEngine.RemoveRenderObject(EntityId); } }
public DDDeadState(Player player) { Setup(player, DDStateTransitionSet.Instance, PlayerSpriteFactory.Instance.CreateDDDeadSprite()); SoundPool.PlaySound(Sound.PlayerDDHit); }
public override void OnActivityCreated(Bundle savedInstanceState) { base.OnActivityCreated(savedInstanceState); mContext = (MainActivity)Activity; rdoBtn_singleScan = View.FindViewById <RadioButton> (Resource.Id.rdoBtn_singleScan); rdoBtn_continuous = View.FindViewById <RadioButton> (Resource.Id.rdoBtn_continuous); rdoBtn_continuous.Checked = true; chkAnti = View.FindViewById <CheckBox> (Resource.Id.chkAnti); sqn_Q = View.FindViewById <Spinner> (Resource.Id.sqn_Q); btnScan = View.FindViewById <Button> (Resource.Id.btnScan); LvTags = View.FindViewById <ListView> (Resource.Id.LvTags); btnClear = View.FindViewById <Button> (Resource.Id.btnClear); tvTotal = View.FindViewById <TextView> (Resource.Id.tvTotal); sqn_Q.SetSelection(3); tagList = new List <IDictionary <string, object> > (); adapter = new SimpleAdapter(mContext, tagList, Resource.Layout.listtag_items, new String[] { "tagUii", "tagLen", "tagCount", "tagRssi" }, new int[] { Resource.Id.TvTagUii, Resource.Id.TvTagLen, Resource.Id.TvTagCount, Resource.Id.TvTagRssi }); LvTags.Adapter = adapter; btnScan.Click += delegate { scan(); }; btnClear.Click += delegate { Clear(); }; soundPool = new SoundPool(10, Stream.Music, 0); soundPoolId = soundPool.Load(mContext, Resource.Drawable.beep, 1); handler = new UIHand(this); }
public void OnGUI() { if (this.clips != null) { foreach (AudioClip clip in this.clips) { if (GUILayout.Button(clip.name, new GUILayoutOption[0])) { clip.Play(); } } } GUI.Box(new Rect((float)(Screen.width - 0x100), 0f, 256f, 24f), "Total Sound Nodes " + SoundPool.totalCount); GUI.Box(new Rect((float)(Screen.width - 0x100), 30f, 256f, 24f), "Playing Sound Nodes " + SoundPool.playingCount); GUI.Box(new Rect((float)(Screen.width - 0x100), 60f, 256f, 24f), "Reserve Sound Nodes " + SoundPool.reserveCount); if (GUI.Button(new Rect((float)(Screen.width - 0x80), 90f, 128f, 24f), "Drain Reserves")) { SoundPool.DrainReserves(); } if (GUI.Button(new Rect((float)(Screen.width - 0x80), 120f, 128f, 24f), "Drain")) { SoundPool.Drain(); } if (GUI.Button(new Rect((float)(Screen.width - 0x80), 150f, 128f, 24f), "Stop All")) { SoundPool.Stop(); } }
public track(Java.IO.FileDescriptor filename, string filenameString, long l1, long l2) { songFile = filename; songFileString = filenameString; long1 = l1; long2 = l2; isPrepped = false; hasStarted = false; if (!(songFile == null)) { string[] datalist = filenameString.Split("-"); name = datalist[0]; key = datalist[1]; bpm = int.Parse(datalist[2]); defBPM = bpm; type = datalist[3].Remove(1); try { sp = builder.Build(); id = sp.Load(songFile, long1, long2, 1); } catch (System.Exception e) { System.Diagnostics.Debug.WriteLine(e.Message); } } }
public override void Update(GameSettings settings) { base.Update(settings); var data = SoundPool.GetBackgroundVisData(); _data = data.Frequencies.ToArray(); }
void Start() { if (instance != null) { Debug.Log("Singleton violated for SoundPoolManager"); Destroy(this); } instance = this; for (int i = 0; i < ToPool.Count; i++) { List <Sound> list = new List <Sound>(); for (int x = 0; x < poolSize; x++) { GameObject go = Instantiate(ToPool[i]); list.Add(go.GetComponent <Sound>()); go.SetActive(false); go.transform.SetParent(this.transform); } UnityObjectPool <Sound> pool = new UnityObjectPool <Sound>(list.ToArray()); mapping.Add(ToPool[i].GetComponent <Sound>().Name, pool); } }
/** [シングルトン]インスタンス。作成。 */ public static void CreateInstance() { if (s_instance == null) { s_instance = new SoundPool(); } }
public void OnGUI() { if (this.clips != null) { AudioClip[] audioClipArray = this.clips; for (int i = 0; i < (int)audioClipArray.Length; i++) { AudioClip audioClip = audioClipArray[i]; if (GUILayout.Button(audioClip.name, new GUILayoutOption[0])) { audioClip.Play(); } } } GUI.Box(new Rect((float)(Screen.width - 256), 0f, 256f, 24f), string.Concat("Total Sound Nodes ", SoundPool.totalCount)); GUI.Box(new Rect((float)(Screen.width - 256), 30f, 256f, 24f), string.Concat("Playing Sound Nodes ", SoundPool.playingCount)); GUI.Box(new Rect((float)(Screen.width - 256), 60f, 256f, 24f), string.Concat("Reserve Sound Nodes ", SoundPool.reserveCount)); if (GUI.Button(new Rect((float)(Screen.width - 128), 90f, 128f, 24f), "Drain Reserves")) { SoundPool.DrainReserves(); } if (GUI.Button(new Rect((float)(Screen.width - 128), 120f, 128f, 24f), "Drain")) { SoundPool.Drain(); } if (GUI.Button(new Rect((float)(Screen.width - 128), 150f, 128f, 24f), "Stop All")) { SoundPool.Stop(); } }
private IEnumerator PlaySoundOnceCoroutine(AudioParams.SoundPoolGroups soundPoolGroupTag, AudioParams.SoundPools soundPoolTag, GameObject caller) { SoundPoolGroup foundSoundPoolGroup = soundPoolGroups.FirstOrDefault(currentSoundPoolGroup => currentSoundPoolGroup.Tag == soundPoolGroupTag); if (foundSoundPoolGroup == null) { yield return(null); } else { SoundPool foundSoundPool = foundSoundPoolGroup.GetSoundPool(soundPoolTag); if (foundSoundPool != null) { AudioSource newAudioSource = caller.AddComponent <AudioSource>(); newAudioSource = foundSoundPool.UpdateAudioSource(newAudioSource); if (newAudioSource != null) { newAudioSource.PlayOneShot(newAudioSource.clip); yield return(new WaitWhile(() => newAudioSource != null && newAudioSource.isPlaying)); Destroy(newAudioSource); } } } }
/// <summary> /// Load all sounds. /// </summary> private void loadSound() { Stream st = new Stream(); sp = new SoundPool(1, st, 0); SoundPushButton = sp.Load(this, Resource.Raw.clickInMenu, 1); }
public override bool OnColision(GameObject col, float inpact) { if (inpact > 1) { SoundPool.PlaySound(""); } return(true); }
/** [シングルトン]インスタンス。削除。 */ public static void DeleteInstance() { if (s_instance != null) { s_instance.Delete(); s_instance = null; } }
static SoundMaster() { soundPool = new SoundPool(MaxStreams, Stream.Music, 0); var prefs = Application.Context.GetSharedPreferences("AppPrefs", FileCreationMode.Private); Volume = prefs.GetFloat("volume", 1); }
public void Reset() { Pool.Release(); Pool = new SoundPool(MaxNumberOfStreams, Stream.Music, 0); Ids.Clear(); }
/// <summary> /// Initializes all required modules for the game. /// </summary> protected virtual void InitializeModules() { UnityThread.Initialize(); Dependencies.CacheAs <IGame>(this); Dependencies.CacheAs <IPlatformHost>(platformHost = PlatformHost.CreateHost()); Dependencies.CacheAs <DeepLinker>(deepLinker = platformHost.CreateDeepLinker()); Dependencies.CacheAs <IEnvConfiguration>(envConfiguration = new EnvConfiguration(EnvType.Production)); Dependencies.CacheAs <IModeManager>(modeManager = new ModeManager()); Dependencies.CacheAs <INotificationBox>(notificationBox = new NotificationBox()); Dependencies.CacheAs <IGameConfiguration>(gameConfiguration = new GameConfiguration()); Dependencies.CacheAs <IMapConfiguration>(mapConfiguration = new MapConfiguration()); Dependencies.CacheAs <IMapsetConfiguration>(mapsetConfiguration = new MapsetConfiguration()); Dependencies.CacheAs <IFontManager>(fontManager = new FontManager()); Dependencies.CacheAs <IAtlas <Sprite> >(spriteAtlas = new ResourceSpriteAtlas()); Dependencies.CacheAs <IAtlas <AudioClip> >(audioAtlas = new ResourceAudioAtlas()); Dependencies.CacheAs <IMusicCacher>(musicCacher = new MusicCacher()); Dependencies.CacheAs <IBackgroundCacher>(backgroundCacher = new BackgroundCacher()); Dependencies.CacheAs <IWebImageCacher>(webImageCacher = new WebImageCacher()); Dependencies.CacheAs <IWebMusicCacher>(webMusicCacher = new WebMusicCacher()); Dependencies.CacheAs <IMusicController>(musicController = MusicController.Create()); Dependencies.CacheAs <ISoundTable>(soundTable = new DefaultSoundTable(audioAtlas)); Dependencies.CacheAs <ISoundPool>(soundPool = new SoundPool(soundTable)); Dependencies.CacheAs <IMapsetStore>(mapsetStore = new MapsetStore(modeManager)); Dependencies.CacheAs <IMapSelection>(mapSelection = new MapSelection(musicCacher, backgroundCacher, gameConfiguration, mapsetConfiguration, mapConfiguration)); Dependencies.CacheAs <IMapManager>(mapManager = new MapManager(mapsetStore, notificationBox, mapSelection)); Dependencies.CacheAs <IMetronome>(metronome = new Metronome() { AudioController = musicController }); Dependencies.CacheAs <IMusicPlaylist>(musicPlaylist = new MusicPlaylist()); Dependencies.CacheAs <IDownloadStore>(downloadStore = new DownloadStore()); Dependencies.CacheAs <IApi>(api = new Api(envConfiguration, notificationBox, deepLinker)); Dependencies.CacheAs <IUserManager>(userManager = new UserManager(api, Dependencies)); Dependencies.CacheAs <IRecordStore>(recordStore = new RecordStore()); Dependencies.CacheAs <IRootMain>(rootMain = RootMain.Create(Dependencies)); Dependencies.CacheAs <IRoot3D>(root3D = Root3D.Create(Dependencies)); Dependencies.CacheAs <IColorPreset>(colorPreset = new ColorPreset()); Dependencies.CacheAs <IAnimePreset>(animePreset = new AnimePreset()); Dependencies.CacheAs <IScreenNavigator>(screenNavigator = new ScreenNavigator(rootMain)); Dependencies.CacheAs <IOverlayNavigator>(overlayNavigator = new OverlayNavigator(rootMain)); Dependencies.CacheAs <IDropdownProvider>(dropdownProvider = new DropdownProvider(rootMain)); Dependencies.CacheAs <ITemporaryStore>(temporaryStore = new TemporaryStore()); }
private void btnRepeatPlay_Click(object sender, RoutedEventArgs e) { if (_repeatSound == null) { _repeatSound = new SoundPool(System.IO.Path.Combine(WAVFOLDER, "engine.wav")); } _repeatSound.TestPlayRepeat(); }
/// <summary> /// Returns a sound pool with the defined tag /// </summary> public SoundPool GetSoundPool(AudioParams.SoundPools soundPoolTag) { SoundPool foundSoundPool = soundPools.Find(currentSoundPool => currentSoundPool.Tag == soundPoolTag); if (foundSoundPool == null) { Debug.LogWarning("Sound Pool : " + soundPoolTag + " was not found !"); } return(foundSoundPool); }
public override void OnActivityCreated(Bundle savedInstanceState) { base.OnActivityCreated(savedInstanceState); mContext = (MainActivity)Activity; soundPool = new SoundPool(10, Stream.Music, 0); soundPoolId1 = soundPool.Load(mContext, Resource.Drawable.barcodebeep, 1); soundPoolId2 = soundPool.Load(mContext, Resource.Drawable.serror, 1); }
// アプリ終了時 public void PlayRelease(Context context) { if (mSoundPool != null) { mSoundPool.Release(); mSoundPool = null; } // マナーモード/音量を元の状態に戻す RestoreSilentMode(context); }
/** [シングルトン]削除。 */ private void Delete() { this.se_audiosource_monobehaviour.Delete(); this.se_audiosource_monobehaviour = null; this.soundpool.Delete(); this.soundpool = null; UnityEngine.GameObject.Destroy(this.root_gameobject); }
// 起動時 public void Initialize(Context context) { mSoundPool = new SoundPool(1, Stream.Music, 0); // 音声ファイルの登録 mSoundFile[0] = mSoundPool.Load(context, Resource.Raw.keikoku, 1); // 助けて下さい=警告っ(仮) mSoundFile[1] = mSoundPool.Load(context, Resource.Raw.kyaa, 1); // 痴漢です=キャー(仮) // サイレントモード解除→ 音声出力 // CancelSilentMode(context); }
private SoundPool LoadPlayerAttackSounds() { SoundPool soundPool = new SoundPool(); for (int i = 1; i <= 10; i++) { soundPool.Add(Content.Load <SoundEffect>($"Sfx/fighter_1_attack_{i}")); } return(soundPool); }
/// <summary> /// Loads all sound variables. /// </summary> private void loadSounds() { Stream st = new Stream(); sp = new SoundPool(1, st, 100); sp2 = new SoundPool(1, st, 100); sp3 = new SoundPool(1, st, 100); _soundPushButton = sp.Load(this, Resource.Raw.buttonDown, 1); _singleRowOrColumn = sp2.Load(this, Resource.Raw.singleRowOrColumn, 1); _gameOver = sp3.Load(this, Resource.Raw.gameOver, 1); }
public UpcAlert(AppCompatActivity act, Handler handler) { m_mpAlertMedia = new Dictionary <AlertType, int>(); m_act = act; m_handler = handler; Task <SoundPool> tsp = LoadEffects(act.Assets); tsp.Wait(); m_sp = tsp.Result; }
/// <summary> /// initiate a synthesizer with the given amount of keys /// </summary> /// <param name="keys">3 to 12 keys</param> public Synthesizer(AssetManager assets, short keys) { Keys = keys; if (keys > 2 && keys < 13) { //prepare stacks Playing = new Stack <short>(); PlayingPercussion = new Stack <short>(); //load sounds SoundPool.Builder soundPoolBuilder = new SoundPool.Builder(); Lead = new SoundPool[keys]; //prepare percussion PercIds = new int[3]; //prepare kick SoundPool kick = soundPoolBuilder.Build(); kick.SetOnLoadCompleteListener(OnLoadCompleteListener); PercIds[0] = kick.Load(assets.OpenFd("perc/kick.mp3"), 1); //prepare snare SoundPool snare = soundPoolBuilder.Build(); snare.SetOnLoadCompleteListener(OnLoadCompleteListener); PercIds[1] = snare.Load(assets.OpenFd("perc/snare.mp3"), 1); //prepare hi-hat SoundPool hat = soundPoolBuilder.Build(); snare.SetOnLoadCompleteListener(OnLoadCompleteListener); PercIds[2] = hat.Load(assets.OpenFd("perc/hat.mp3"), 1); Percussion = new SoundPool[3] { kick, snare, hat }; //prepare lead SoundIds = new int[keys]; for (int l = 0; l < keys; l++) { SoundPool lead = soundPoolBuilder.Build(); lead.SetOnLoadCompleteListener(OnLoadCompleteListener); SoundIds[0] = lead.Load(assets.OpenFd("keys/" + Synth + "/A.mp3"), 1); Lead[l] = lead; } } else { throw new IndexOutOfRangeException("Synthesizer size must be between 3 and 12."); } }
public static void LoadSound(string name) { if (ContentManager != null) { if (soundList.ContainsKey(name)) { return; } SoundEffect sound = ContentManager.Load<SoundEffect>(AssetPath + name); SoundPool pool = new SoundPool(ref sound); soundList.Add(name, pool); } }
//List<AudioSource> sources = new List<AudioSource>(); // Use this for initialization void Awake() { if (!_instance) { _instance = this; } DontDestroyOnLoad(this); }
void Awake() { mLoadedAudioFixFiles = new Dictionary<string, int[]>(); mLoadedAudioFiles = new Dictionary<string, AudioClip[]>(); mPlayingSoundEvents = new List<AudioInstanceData> (); mPlayingMusicEvents = new List<AudioInstanceData> (); mSoundPool = GetComponent<SoundPool>(); }
private static void Play(ref SoundPool.Settings settings) { SoundPool.Root root; SoundPool.RootID rootID; bool flag; Vector3 vector3; Vector3 vector31; Quaternion quaternion; Quaternion quaternion1; SoundPool.RootID rootID1; if (!SoundPool._enabled || settings.volume <= 0f || settings.pitch == 0f || !settings.clip) { return; } Transform transforms = null; switch (settings.SelectRoot) { case 0: case 3: case 4: { root = SoundPool.playing; rootID = SoundPool.RootID.PLAYING_ATTACHED | SoundPool.RootID.PLAYING_CAMERA | SoundPool.RootID.PLAYING | SoundPool.RootID.RESERVED | SoundPool.RootID.DISPOSED; flag = false; break; } case 1: { if (!Camera.main) { return; } transforms = Camera.main.transform; root = SoundPool.playingCamera; rootID = SoundPool.RootID.PLAYING_CAMERA | SoundPool.RootID.DISPOSED; flag = false; break; } case 2: { if (!settings.parent) { return; } root = SoundPool.playingAttached; rootID = SoundPool.RootID.PLAYING_ATTACHED | SoundPool.RootID.RESERVED; flag = false; break; } case 5: { if (!Camera.main) { return; } transforms = Camera.main.transform; root = SoundPool.playingCamera; rootID = SoundPool.RootID.PLAYING_CAMERA | SoundPool.RootID.DISPOSED; flag = true; break; } case 6: { if (!settings.parent) { return; } root = SoundPool.playingAttached; rootID = SoundPool.RootID.PLAYING_ATTACHED | SoundPool.RootID.RESERVED; flag = true; break; } default: { goto case 4; } } if (!flag) { vector3 = settings.localPosition; quaternion = settings.localRotation; rootID1 = rootID; switch (rootID1) { case SoundPool.RootID.PLAYING_ATTACHED | SoundPool.RootID.RESERVED: { vector31 = settings.parent.TransformPoint(vector3); quaternion1 = settings.parent.rotation * quaternion; goto Label1; } case SoundPool.RootID.PLAYING_CAMERA | SoundPool.RootID.DISPOSED: { vector31 = transforms.TransformPoint(vector3); quaternion1 = transforms.rotation * quaternion; goto Label1; } case SoundPool.RootID.PLAYING_ATTACHED | SoundPool.RootID.PLAYING_CAMERA | SoundPool.RootID.PLAYING | SoundPool.RootID.RESERVED | SoundPool.RootID.DISPOSED: { vector31 = vector3; quaternion1 = quaternion; goto Label1; } } return; } else { rootID1 = rootID; if (rootID1 == (SoundPool.RootID.PLAYING_ATTACHED | SoundPool.RootID.RESERVED)) { vector3 = settings.parent.InverseTransformPoint(settings.localPosition); quaternion = settings.localRotation * Quaternion.Inverse(settings.parent.rotation); } else { if (rootID1 != (SoundPool.RootID.PLAYING_CAMERA | SoundPool.RootID.DISPOSED)) { return; } vector3 = transforms.InverseTransformPoint(settings.localPosition); quaternion = settings.localRotation * Quaternion.Inverse(transforms.rotation); } vector31 = settings.localPosition; quaternion1 = settings.localRotation; } Label1: if (!transforms) { Camera camera = Camera.main; if (!camera) { return; } transforms = camera.transform; float single = Vector3.Distance(vector31, transforms.position); switch (settings.mode) { case AudioRolloffMode.Logarithmic: { if (single > settings.max * 2f) { return; } break; } case AudioRolloffMode.Linear: case AudioRolloffMode.Custom: { if (single > settings.max) { return; } break; } } } SoundPool.Node node = SoundPool.CreateNode(); if ((int)node.rootID != 0) { Debug.LogWarning(string.Concat("Wasn't Limbo ", node.rootID)); } node.root = root; node.rootID = rootID; node.audio.pan = settings.pan; node.audio.panLevel = settings.panLevel; node.audio.volume = settings.volume; node.audio.dopplerLevel = settings.doppler; node.audio.pitch = settings.pitch; node.audio.rolloffMode = settings.mode; node.audio.minDistance = settings.min; node.audio.maxDistance = settings.max; node.audio.spread = settings.spread; node.audio.bypassEffects = settings.bypassEffects; node.audio.priority = settings.priority; node.parent = settings.parent; node.transform.position = vector31; node.transform.rotation = quaternion1; node.translation = vector3; node.rotation = quaternion; node.audio.clip = settings.clip; node.Bind(); node.audio.enabled = true; node.audio.Play(); }
private static UnityEngine.Object TARG(ref SoundPool.Settings settings) { UnityEngine.Object obj; if (!settings.parent) { obj = settings.clip; } else { obj = settings.parent; } return obj; }
public Root(SoundPool.RootID id) { this.id = id; }