//------------------------- void OnTriggerEnter(Collider Col) { //If player collected coin, then destroy object if (Col.CompareTag("Player")) { SoundPlay.PlaySound(); Destroy(gameObject); Timer.CountDown = Timer.CountDown + 10; } else { Debug.Log("ROAR"); transform.position = new Vector3(Random.Range(-120.0F, 3.0F), 1, Random.Range(-30.0F, 30.0F)); } }