Example #1
0
        void Start()
        {
            SoundMgr.SoundLoadBgm("Result_A", "Invader/Result_A");
            SoundMgr.PlayBgm("Result_A");

            trans = GameObject.FindGameObjectWithTag("Transition Handler");
        }
Example #2
0
        void Start()
        {
            if (SpecialModeData.Time < 5)
            {
                currentTime = 5;
            }
            else if (SpecialModeData.Time > 20)
            {
                currentTime = 20;
            }
            else
            {
                currentTime = SpecialModeData.Time;
            }
            SoundMgr.SoundLoadBgm("SpecialBGM", "UDCommand/SpecialBGM");
            SoundMgr.SoundLoadSe("SpecialSE", "UDCommand/SpecialSE");
            SoundMgr.SoundLoadSe("UDCGameEnd", "UDCommand/Finish");
            SoundMgr.SoundLoadSe("UDCDecide", "UDCommand/Decide");

            if (SoundMgr.isBgmPlaying("SpecialBGM") == 0)
            {
                SoundMgr.PlayBgm("SpecialBGM", 0.3f);
            }

            trans = GameObject.FindGameObjectWithTag("Transition Handler");

            instructText.SetActive(true);
            resultCanvas.SetActive(false);
            textAnim.SetActive(false);
        }
Example #3
0
        void Start()
        {
            SoundMgr.SoundLoadSe("Start", "Invader/Start");
            SoundMgr.SoundLoadBgm("Window_Rule", "Invader/Window_Rule");
            SoundMgr.PlayBgm("Window_Rule", 0.3f);

            trans = GameObject.FindGameObjectWithTag("Transition Handler");
        }
Example #4
0
 void Start()
 {
     trans = GameObject.FindGameObjectWithTag("Transition Handler");
     SoundMgr.SoundLoadBgm("UDCBGM", "UDCommand/BGM");
     if (SoundMgr.isBgmPlaying("UDCBGM") != 1)
     {
         SoundMgr.PlayBgm("UDCBGM", 0.5f);
     }
 }
Example #5
0
    //スタートのカウント
    IEnumerator Count()
    {
        GameStartText.text  = "Standby";
        GameStartText2.text = "Standby";
        yield return(new WaitForSeconds(1.0f));

        GameStartText.text  = "3";
        GameStartText2.text = "3";
        SoundMgr.PlaySe("Count_3,2,1", 0);
        yield return(new WaitForSeconds(1.0f));

        GameStartText.text  = "2";
        GameStartText2.text = "2";
        SoundMgr.PlaySe("Count_3,2,1", 0);
        yield return(new WaitForSeconds(1.0f));

        GameStartText.text  = "1";
        GameStartText2.text = "1";
        SoundMgr.PlaySe("Count_3,2,1", 0);
        yield return(new WaitForSeconds(1.0f));

        GameStartText.text  = "GAME START";
        GameStartText2.text = "GAME START";
        SoundMgr.PlayBgm("img_Title2");
        yield return(new WaitForSeconds(1.0f));

        GameStartText.gameObject.SetActive(false);

        yield return(new WaitForSeconds(48.0f));

        SoundMgr.StopBgm();

        yield return(new WaitForSeconds(6.0f));

        SoundMgr.PlaySe("BossAlert", 6);
        yield return(new WaitForSeconds(1.25f));

        SoundMgr.PlaySe("BossAlert", 6);
        yield return(new WaitForSeconds(1.25f));

        SoundMgr.PlaySe("BossAlert", 6);
        yield return(new WaitForSeconds(1.25f));

        yield return(new WaitForSeconds(0.0f));

        SoundMgr.PlayBgm("Boss00");

        yield return(new WaitForSeconds(60.0f));

        SoundMgr.PlaySe("TimeOver_A", 8);
    }
Example #6
0
 // Use this for initialization
 void Start()
 {
     SoundMgr.SoundLoadSe("Push", "Invader/Push");
     SoundMgr.SoundLoadBgm("Result_A", "Invader/Result_A");
     SoundMgr.PlayBgm("Result_A");
 }