private void PlayFootstep(float volume) { if (currentFootstepSoundList == null) { return; } currentFootstepSoundList.PlayRandomClip(dfAudioSource, customAudioSource, volume); if (currentFootstepSoundList != this.FootstepSoundSubmerged && HasArmor()) { FootstepsArmor.PlayRandomClip(dfAudioSource, customAudioSource, volume); } }