SoundGO CreateSoundGO() { var go = GameObject.Instantiate(SoundObjectPrefab); // var go = new GameObject(); var soundGO = new SoundGO(); soundGO.StartTime = Time.time; soundGO.LifeTime = TimeToTravel; soundGO.GO = go; go.transform.position = StartPos.position; ActiveObjects.Add(soundGO); return soundGO; }
SoundGO CreateSoundGO() { var go = GameObject.Instantiate(SoundObjectPrefab); // var go = new GameObject(); var soundGO = new SoundGO(); soundGO.StartTime = Time.time; soundGO.LifeTime = TimeToTravel; soundGO.GO = go; go.transform.position = StartPos.position; ActiveObjects.Add(soundGO); return(soundGO); }