public static void PlaySound(SoundEnum soundEnum) { var sound = soundEnum.ToString(); // Get the sound from the XAP file var info = App.GetResourceStream( new Uri(String.Format("Resources/Music/{0}.wav", sound), UriKind.Relative)); // Load the SoundEffect var effect = SoundEffect.FromStream(info.Stream); // Tell the XNA Libraries to continue to run FrameworkDispatcher.Update(); // Play the Sound effect.Play(); }
public AbstractSoundEffect MakeSoundEffect(SoundEnum soundEffectType) { SoundEffect soundEffect = soundLoader.GetSoundEffect(soundEffectType); return(soundEffectType switch { SoundEnum.SwordSlash => new SwordSlashSoundEffect(soundEffect), SoundEnum.SwordShoot => new SwordShootSoundEffect(soundEffect), SoundEnum.Arrow => new ArrowSoundEffect(soundEffect), SoundEnum.Boomerang => new BoomerangSoundEffect(soundEffect), SoundEnum.Shield => new ShieldSoundEffect(soundEffect), SoundEnum.UseBomb => new UseBombSoundEffect(soundEffect), SoundEnum.BombExplode => new BombExplodeSoundEffect(soundEffect), SoundEnum.Candle => new CandleSoundEffect(soundEffect), SoundEnum.EnemyDamaged => new EnemyDamagedSoundEffect(soundEffect), SoundEnum.EnemyDeath => new EnemyDeathSoundEffect(soundEffect), SoundEnum.LinkDamaged => new LinkDamagedSoundEffect(soundEffect), SoundEnum.LinkDeath => new LinkDeathSoundEffect(soundEffect), SoundEnum.LowHealth => new LowHealthSoundEffect(soundEffect), SoundEnum.NewItem => new NewItemSoundEffect(soundEffect), SoundEnum.GetItem => new GetItemSoundEffect(soundEffect), SoundEnum.GetHeart => new GetHeartSoundEffect(soundEffect), SoundEnum.GetKey => new GetKeySoundEffect(soundEffect), SoundEnum.GetRupee => new GetRupeeSoundEffect(soundEffect), SoundEnum.Aquamentus => new AquamentusSoundEffect(soundEffect), SoundEnum.Gleeok => new GleeokSoundEffect(soundEffect), SoundEnum.Owl => new OwlSoundEffect(soundEffect), SoundEnum.Ganon => new GanonSoundEffect(soundEffect), SoundEnum.Dodongo => new DodongoSoundEffect(soundEffect), SoundEnum.Gohma => new GohmaSoundEffect(soundEffect), SoundEnum.Manhandla => new ManhandlaSoundEffect(soundEffect), SoundEnum.Digdogger => new DigdoggerSoundEffect(soundEffect), SoundEnum.Patra => new PatraSoundEffect(soundEffect), SoundEnum.Note1 => new Note1SoundEffect(soundEffect), SoundEnum.Note2 => new Note2SoundEffect(soundEffect), SoundEnum.Note3 => new Note3SoundEffect(soundEffect), SoundEnum.Note4 => new Note4SoundEffect(soundEffect), SoundEnum.Note5 => new Note5SoundEffect(soundEffect), SoundEnum.Note6 => new Note6SoundEffect(soundEffect), _ => throw new ArgumentException("Invalid sound effect! " + soundEffectType.ToString() + " Sound factory failed."), });
SoundInstance PlaySoundInst(SoundEnum soundEnum) { var dict = new Dictionary <SoundEnum, ContentRef <Sound> > () { { SoundEnum.Pickup, Sound_Pickup }, { SoundEnum.PlayerDeath, Sound_PlayerDeath }, { SoundEnum.Drill, Sound_Drill }, { SoundEnum.ExitReached, Sound_ExitReached }, { SoundEnum.Jump, Sound_Jump } }; ContentRef <Sound> soundRef = dict[soundEnum]; if (soundRef == null) { Log.Game.WriteError($"Sound {soundEnum.ToString ()} not found"); return(null); } return(DualityApp.Sound.PlaySound(soundRef)); }