/// <summary> /// Occurs when the user clicks the new game button. When a new game is created the office /// camera is shown and a user instance is created. This is also a good time to setup the /// Game logic engine which handles the characters and user. The flashlight is also /// initialized. /// </summary> /// <param name="sender">ignored</param> /// <param name="e">ignored</param> private void NewGameImageButton_Click(object sender, EventArgs e) { OfficeForm officeCameraForm = new OfficeForm(); // // Stop the theme music anytime a game starts. // _soundEngine.StopSound(_startMenuThemeMusic); User user = new User() { MaskImage = global::FNAF.Properties.Resources.FreddyMask, CurrentForm = officeCameraForm, LastForm = this }; // // Start the game engine. This is the engine that handles basic game logic such as // when to play certain sounds, randomly moves characters throughout the rooms and // decides when to scare if to scare at all. This will also setup the user/security // guard. // ThreadingEngine.StartThread(new GameEngine(user)); // // Each game requires the flashlight so start the flashlight thread here. // ThreadingEngine.StartThread(new Flashlight()); // // The new game is initialized now start the office camera to begin. // GameEngine.ShowForm(officeCameraForm, this); }