private void Awake() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); se = transform.Find("SoundEffecter").gameObject.GetComponent <SoundEffecter>(); gameController = GameObject.FindGameObjectWithTag(Tags.GameController).GetComponent <GameController>(); }
private void Start() { // クラスを代入 difficulty = GetComponent <Difficulty>(); stageGenerator = GetComponent <StageGenerator>(); cameraMover = GetComponent <CameraMover>(); playerMover = player.GetComponent <PlayerMover>(); soundEffecter = GameObject.FindWithTag("SoundEffect").GetComponent <SoundEffecter>(); // ゲームステージを生成 stageGenerator.Generate(); // 前回から継続してるなら、UI消してスタート if (isContinue) { titleUI.TitleFalse(); StartGame(); } }
private void Start() { // コンポーネントを取得 rb = GetComponent <Rigidbody>(); soundEffecter = GameObject.FindWithTag("SoundEffect").GetComponent <SoundEffecter>(); }
private void Awake() { anim = GetComponent <Animator>(); se = transform.Find("SoundEffecterEnemy").gameObject.GetComponent <SoundEffecter>(); }
private void Start() { foodText = GameObject.Find("Food Text").GetComponent <Text>(); stepSound = transform.Find("Footstep Sound").gameObject.GetComponent <SoundEffecter>(); }
private void Awake() { anim = GetComponent <Animator>(); atkRange = GetComponent <CircleCollider2D>(); sound = GetComponent <SoundEffecter>(); }