/// <summary> /// ボタン押した /// </summary> public void ButtonPlay() { if (UISelectManager.IsNoneMode) { return; } if (SEPlayer.IsPlaying(ButtonResName)) { return; } SEPlayer.Play(ButtonResName); }
// Update is called once per frame void Update() { if (player.IsPlaying(resName)) { return; } Destroy(gameObject); Destroy(GameObject.Find("Explosion(Clone)")); }
// Update is called once per frame void Update() { if (mover.IsRain) { if (Player.IsPlaying(RainResName)) { return; } Player.Play(RainResName); } }
public void SE() { if (UISelectManager.IsResetMode) { return; } if (Player.IsPlaying(shareSEResName)) { return; } Player.Play(shareSEResName); }