Example #1
0
 void Start()
 {
     sound   = GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundEffectMixer>();
     kitchen = GameObject.FindGameObjectWithTag("Kitchen").GetComponent <Tilemap>();
     grid    = GameObject.FindGameObjectWithTag("Grid").GetComponent <Grid>();
     timer   = 0;
 }
Example #2
0
 void Awake()
 {
     if (Instance != null)
     {
         Debug.LogError("Multiple instances of SoundEffectMixer");
     }
     Instance = this;
 }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        request = possibleRequest.recipes[UnityEngine.Random.Range(0, possibleRequest.recipes.Count)];

        if (request.name == "Soup")
        {
            recipeIngredients.GetComponent <SpriteRenderer>().sprite = soupRecipe;
        }
        else if (request.name == "TomatoSoup")
        {
            recipeIngredients.GetComponent <SpriteRenderer>().sprite = tomatoSoupRecipe;
        }

        sound    = GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundEffectMixer>();
        spawnPos = GameObject.FindGameObjectsWithTag("Spawn");
    }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     tilemap = GameObject.FindGameObjectWithTag("Wall").GetComponent <Tilemap>();
     //goal = GameObject.FindGameObjectWithTag("Goal");
     goal    = GameObject.Find("Goal1");
     goaltwo = GameObject.Find("Goal2");
     if (goaltwo)
     {
         Debug.Log("Not null");
     }
     if (!goaltwo)
     {
         Debug.Log("null");
     }
     state     = 3;
     count     = 0;
     time      = 0;
     kitchen   = false;
     enemybody = GetComponent <Rigidbody2D>();
     right     = true;
     sound     = GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundEffectMixer>();
 }
Example #5
0
 void Start()
 {
     sound = GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundEffectMixer>();
 }