void Awake() { spr = monsterSprite.GetComponent <SpriteRenderer>(); ani = monsterSprite.GetComponent <Animator>(); soundEffectCon = transform.root.GetComponentInChildren <SoundEffectCon>(); Physics.IgnoreLayerCollision(11, 11); col = spr.color; }
void Awake() { spr = monsterSprite.GetComponent <SpriteRenderer>(); ani = monsterSprite.GetComponent <Animator>(); soundEffectCon = transform.root.GetComponentInChildren <SoundEffectCon>(); Physics.IgnoreLayerCollision(11, 11); col = spr.color; }