public void OnClick()
    {
        se.ButtonPush();
        Debug.Log("Clicked");
        gm.sceneChange = true;
        switch (myText)
        {
        case "Start":
            gm.scene = GameManager.GameScene.HOWTOPLAY;
            break;

        case "Exit":
            UnityEngine.Application.Quit();
            break;

        case "GameStart":
            gm.scene = GameManager.GameScene.GAME;
            gm.InitGame();
            break;

        case "Return":
            gm.scene = GameManager.GameScene.TITLE;
            break;

        case "Retry":
            gm.scene = GameManager.GameScene.GAME;
            gm.terminateGame();
            gm.InitGame();
            break;

        case "Title":
            gm.terminateGame();
            gm.scene = GameManager.GameScene.TITLE;
            break;
        }
    }