/// <summary> /// Applies default values to this HitObject. /// </summary> /// <param name="controlPointInfo">The control points.</param> /// <param name="difficulty">The difficulty settings to use.</param> public virtual void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime); // Initialize first sample Samples.ForEach(s => initializeSampleInfo(s, soundPoint)); // Initialize any repeat samples var repeatData = this as IHasRepeats; repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, soundPoint))); }
private void initializeSampleInfo(SampleInfo sample, SoundControlPoint soundPoint) { if (sample.Volume == 0) { sample.Volume = soundPoint?.SampleVolume ?? 0; } // If the bank is not assigned a name, assign it from the control point if (string.IsNullOrEmpty(sample.Bank)) { sample.Bank = soundPoint?.SampleBank ?? @"normal"; } }
private void handleTimingPoints(Beatmap beatmap, string line) { string[] split = line.Split(','); double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo); double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo); double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple; if (split.Length >= 3) { timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]); } LegacySampleBank sampleSet = defaultSampleBank; if (split.Length >= 4) { sampleSet = (LegacySampleBank)int.Parse(split[3]); } //SampleBank sampleBank = SampleBank.Default; //if (split.Length >= 5) // sampleBank = (SampleBank)int.Parse(split[4]); int sampleVolume = defaultSampleVolume; if (split.Length >= 6) { sampleVolume = int.Parse(split[5]); } bool timingChange = true; if (split.Length >= 7) { timingChange = split[6][0] == '1'; } bool kiaiMode = false; bool omitFirstBarSignature = false; if (split.Length >= 8) { int effectFlags = int.Parse(split[7]); kiaiMode = (effectFlags & 1) > 0; omitFirstBarSignature = (effectFlags & 8) > 0; } string stringSampleSet = sampleSet.ToString().ToLower(); if (stringSampleSet == @"none") { stringSampleSet = @"normal"; } DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time); SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time); EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time); if (timingChange) { beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = time, BeatLength = beatLength, TimeSignature = timeSignature }); } if (speedMultiplier != difficultyPoint.SpeedMultiplier) { beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time); beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = time, SpeedMultiplier = speedMultiplier }); } if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume) { beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint { Time = time, SampleBank = stringSampleSet, SampleVolume = sampleVolume }); } if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine) { beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = time, KiaiMode = kiaiMode, OmitFirstBarLine = omitFirstBarSignature }); } }