Example #1
0
    private void Update()
    {
        if (currentSound == null)
        {
            return;
        }

        switch (currentPlayingType)
        {
        case MusicPlayingType.None:
            break;

        case MusicPlayingType.SourceA:
            currentSound.DoFade(Time.deltaTime, fadeA_audio);
            break;

        case MusicPlayingType.SourceB:
            currentSound.DoFade(Time.deltaTime, fadeB_audio);
            break;

        case MusicPlayingType.AtoB:
            lastSound.DoFade(Time.deltaTime, fadeA_audio);
            currentSound.DoFade(Time.deltaTime, fadeB_audio);
            break;

        case MusicPlayingType.BtoA:
            lastSound.DoFade(Time.deltaTime, fadeB_audio);
            currentSound.DoFade(Time.deltaTime, fadeA_audio);
            break;
        }

        if (fadeA_audio.isPlaying == true && fadeB_audio.isPlaying == false)
        {
            currentPlayingType = MusicPlayingType.SourceA;
        }
        else
        if (fadeA_audio.isPlaying == false && fadeB_audio.isPlaying == true)
        {
            currentPlayingType = MusicPlayingType.SourceB;
        }
        else
        if (fadeA_audio.isPlaying == false && fadeB_audio.isPlaying == false)
        {
            currentPlayingType = MusicPlayingType.None;
        }
    }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (currentSound == null)
     {
         return;
     }
     if (currentPlayingType == MusicPlayingType.SourceA)
     {
         currentSound.DoFade(Time.deltaTime, fadeA_audio);
     }
     else if (currentPlayingType == MusicPlayingType.SourceB)
     {
         currentSound.DoFade(Time.deltaTime, fadeB_audio);
     }
     else if (currentPlayingType == MusicPlayingType.AtoB)
     {
         this.lastSound.DoFade(Time.deltaTime, fadeA_audio);
         this.currentSound.DoFade(Time.deltaTime, fadeB_audio);
     }
     else if (currentPlayingType == MusicPlayingType.BtoA)
     {
         this.lastSound.DoFade(Time.deltaTime, fadeB_audio);
         this.currentSound.DoFade(Time.deltaTime, fadeA_audio);
     }
     if (fadeA_audio.isPlaying && this.fadeB_audio.isPlaying == false)
     {
         this.currentPlayingType = MusicPlayingType.SourceA;
     }
     else if (fadeB_audio.isPlaying && fadeA_audio.isPlaying == false)
     {
         this.currentPlayingType = MusicPlayingType.SourceB;
     }
     else if (fadeA_audio.isPlaying == false && fadeB_audio.isPlaying == false)
     {
         this.currentPlayingType = MusicPlayingType.None;
     }
 }