public bool PlaySound(SoundChannel.ClipSet clipSet, SoundType type, int priority = 0) { return(PlaySound(new List <SoundChannel.ClipSet>() { clipSet }, type, priority)); }
public bool PlayManagedSound(object key, Transform parent, SoundChannel.ClipSet clipSet, SoundType type, int priority = 0, float volumeDempfer = 1, float updateDeltaTime = 0.5f) { return(channels[(int)type].PlayManagedClip(key, parent, clipSet, type, priority, volumeDempfer, updateDeltaTime)); }