public SkillHydrasRegen(Chr _chrOwner) : base(_chrOwner) { sName = "HydrasRegen"; sDisplayName = "Hydra's Regeneration"; //Create an instance of the soulChannel effect soulChannelBehaviour = new SoulChannelHydrasRegen(this); //Pass a reference into the channel-type so that it can copy our behaviour for channeling typeUsage = new TypeUsageChannel(this, 4, soulChannelBehaviour); //Physical, Mental, Energy, Blood, Effort manaCost = new ManaCost(new Mana(0, 0, 0, 1, 0)); nCooldownInduced = 6; nFatigue = 1; InitTargets(); lstSkillClauses = new List <ClauseSkillSelection>() { new Clause1(this) }; }
public SoulChannelHydrasRegen(SoulChannelHydrasRegen other, Skill _skill) : base(other, _skill) { nBaseHealing = other.nBaseHealing; heal = new Healing(other.heal); }