static int GetRootCanvas(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SortingOrder obj = (SortingOrder)ToLua.CheckObject <SortingOrder>(L, 1); UnityEngine.Canvas o = obj.GetRootCanvas(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }