Example #1
0
 public SORT_DATA[] CreateSortAry <T, SORT_DATA>(T[] target_ary) where SORT_DATA : SortCompareData, new()
 {
     if (target_ary == null)
     {
         return(null);
     }
     SORT_DATA[] array = SortCompareData.CreateSortDataAry <T, SORT_DATA>(target_ary, this, equipSetInfo);
     Sort(array);
     return(array);
 }
    protected override void InitLocalInventory()
    {
        SmithManager.SmithCreateData smithData = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithCreateData>();

        SortBase.TYPE selectCreateEquipItemType = smithData.selectCreateEquipItemType;
        switch (selectCreateEquipItemType)
        {
        case SortBase.TYPE.WEAPON_ALL:
            localInventoryEquipData = SortCompareData.CreateSortDataAry <SmithCreateItemInfo, SmithCreateSortData>(pickupWeapon, sortSettings, null);
            break;

        case SortBase.TYPE.ARMOR_ALL:
            localInventoryEquipData = SortCompareData.CreateSortDataAry <SmithCreateItemInfo, SmithCreateSortData>(pickupArmor, sortSettings, null);
            break;

        default:
            localInventoryEquipData = sortSettings.CreateSortAry <SmithCreateItemInfo, SmithCreateSortData>(Singleton <CreateEquipItemTable> .I.GetCreateEquipItemDataAry(SortBaseTypeToEquipmentType(selectCreateEquipItemType)));
            break;
        }
        SelectingInventoryFirst();
    }