Example #1
0
 private void AfterSplashScreen()
 {
     screenManager.AddScreen(new BackgroundMenuScreen());
     screenManager.AddScreen(new MainMenuScreen());
     song = new Song_Management(this.screenManager);
     song.Change_Intro();
 }
Example #2
0
        public override void Update(Microsoft.Xna.Framework.GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.ExitScreen();
                ScreenManager.AddScreen(new BackgroundMenuScreen());
                ScreenManager.AddScreen(new MainMenuScreen());
                song = new Song_Management(this.ScreenManager);
                song.Change_Intro();
            }

            song.UpdateSong();

            float timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds;

            if (_initialization_done && _statut_partie == Statut_Partie.En_cours)
            {
                GestionDesEvenementsDuree(timer);

                Update_Liste_Carre_Par_Element(timer);

                objectif_ligne_carre.UpdatePosition();

                Gagner_Perdu(timer);

                _time_montre += timer;

                GestionAnnimationColorInterface(timer);

                CarreUpdate(timer);
                UpdateParticule();
                UpdateBackground(timer);
                AnnimColor();
                GestionHighScore();
                REPOSIOTNEMENTMESCOUILLES();
            }
            else if (_initialization_done && _statut_partie == Statut_Partie.Initialization)
            {
                Update_Liste_Carre_Par_Element(timer);
                Statut_partie_initialization(timer);
                UpdateParticule();
            }
            else if (_statut_partie == Statut_Partie.Pause)
            {
                pause.UpdatePause();
                Statut_sortie_de_pause();
            }
            else if (_statut_partie == Statut_Partie.Perdu)
            {
                fin_partie.Update(timer);
            }
            else if (_statut_partie == Statut_Partie.Tuto)
            {
                _tuto.UpdatePause();
                Statut_sortie_de_pause();
            }

            base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
        }
Example #3
0
 private void Quitter()
 {
     _screen.ExitScreen();
     _screen.ScreenManager.AddScreen(new BackgroundMenuScreen());
     _screen.ScreenManager.AddScreen(new MainMenuScreen());
     song = new Song_Management(_screen.ScreenManager);
     song.Change_Intro();
 }
Example #4
0
        public void HandleInput(InputState input)
        {
            Vector2 son_pos = new Vector2(10, 720);

            foreach (GestureSample gesture in input.Gestures)
            {
                if (gesture.GestureType == GestureType.Tap)
                {
                    if (gesture.Position.X > position1.X &&
                        gesture.Position.X < position1.X + font.MeasureString(reprendre.ToUpper()).X&&
                        gesture.Position.Y > position1.Y &&
                        gesture.Position.Y < position1.Y + font.MeasureString(reprendre.ToUpper()).Y)
                    {
                        Reprendre();
                    }
                    if (gesture.Position.X > position2.X &&
                        gesture.Position.X < position2.X + font.MeasureString(quitter.ToUpper()).X&&
                        gesture.Position.Y > position2.Y &&
                        gesture.Position.Y < position2.Y + font.MeasureString(quitter.ToUpper()).Y)
                    {
                        foreach (GameScreen screen in _screen.ScreenManager.GetScreens())
                        {
                            screen.ExitScreen();
                        }
                        _screen.ScreenManager.AddScreen(new BackgroundMenuScreen());
                        _screen.ScreenManager.AddScreen(new MainMenuScreen());
                        song = new Song_Management(_screen.ScreenManager);
                        song.Change_Intro();
                    }
                    if (gesture.Position.X > son_pos.X &&
                        gesture.Position.X < son_pos.X + 150 &&
                        gesture.Position.Y > son_pos.Y &&
                        gesture.Position.Y < son_pos.Y + 100)
                    {
                        song.Change_Mute();
                        if (music)
                        {
                            music = false;
                        }
                        else
                        {
                            music = true;
                        }
                    }
                }
            }
        }