void OnTriggerExit2D(Collider2D other2d) { SongPlace songPlace = other2d.GetComponent <SongPlace>(); if (songPlace != null && other2d == currentSongPlaceCollider) { currentSongPlaceCollider = null; } }
void OnTriggerEnter2D(Collider2D other2d) { SongPlace songPlace = other2d.GetComponent <SongPlace>(); if (songPlace != null && songPlace.Pit == null) { currentSongPlaceCollider = other2d; } }