private void Awake() { _instance = this; _spawnController = FindObjectOfType <SongObjectSpawnController>(); if (_spawnController == null) { Console.WriteLine("Spawn controller was null"); return; } // Get notes var gameNotePrefab = ReflectionUtil.GetPrivateField <NoteController>(_spawnController, "_gameNotePrefab"); _notes = gameNotePrefab.GetSpawned <NoteController>(); if (_notes.Count > 0) { Console.WriteLine("notes found"); } else { Console.WriteLine("Notes not found"); _notes = UnityEngine.Object.FindObjectsOfType <NoteController>().ToList(); if (_notes.Count > 0) { Console.WriteLine("Notes found with Object.FindObj"); } else { Console.WriteLine("Notes not found with Object.FindObj"); } } }
private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene) { if (scene.buildIndex == 1) { if (SettingsObject == null) { var volumeSettings = Resources.FindObjectsOfTypeAll <VolumeSettingsController>().FirstOrDefault(); volumeSettings.gameObject.SetActive(false); SettingsObject = Object.Instantiate(volumeSettings.gameObject); SettingsObject.SetActive(false); volumeSettings.gameObject.SetActive(true); var volume = SettingsObject.GetComponent <VolumeSettingsController>(); ReflectionUtil.CopyComponent(volume, typeof(SimpleSettingsController), typeof(SpeedSettingsController), SettingsObject); Object.DestroyImmediate(volume); SettingsObject.GetComponentInChildren <TMP_Text>().text = "SPEED"; Object.DontDestroyOnLoad(SettingsObject); } } else { if (_mainGameSceneSetupData == null) { _mainGameSceneSetupData = Resources.FindObjectsOfTypeAll <MainGameSceneSetupData>().FirstOrDefault(); } if (_mainGameSceneSetupData == null || scene.buildIndex != 4) { return; } if (_lastLevelId != _mainGameSceneSetupData.levelId && !string.IsNullOrEmpty(_lastLevelId)) { TimeScale = 1; _lastLevelId = _mainGameSceneSetupData.levelId; } _lastLevelId = _mainGameSceneSetupData.levelId; _audioTimeSync = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().FirstOrDefault(); _audioTimeSync.forcedAudioSync = true; _songAudio = ReflectionUtil.GetPrivateField <AudioSource>(_audioTimeSync, "_audioSource"); Enabled = _mainGameSceneSetupData.gameplayOptions.noEnergy; var noteCutSoundEffectManager = Resources.FindObjectsOfTypeAll <NoteCutSoundEffectManager>().FirstOrDefault(); var noteCutSoundEffect = ReflectionUtil.GetPrivateField <NoteCutSoundEffect>(noteCutSoundEffectManager, "_noteCutSoundEffectPrefab"); _noteCutAudioSource = ReflectionUtil.GetPrivateField <AudioSource>(noteCutSoundEffect, "_audioSource"); var canvas = Resources.FindObjectsOfTypeAll <HorizontalLayoutGroup>().FirstOrDefault(x => x.name == "Buttons") .transform.parent; canvas.gameObject.AddComponent <SpeedSettingsCreator>(); TimeScale = TimeScale; gameSongController = Resources.FindObjectsOfTypeAll <GameSongController>().FirstOrDefault(); songObjectSpawnController = Resources.FindObjectsOfTypeAll <SongObjectSpawnController>().FirstOrDefault(); scoreController = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault <ScoreController>(); scoresDict = new Dictionary <int, ScoreListItem>(); } }