/** * @brief Creates a new note in the song. * * Gets the currently selected values from the modules in the scene uses them * to @link Music::CreateNote create@endlink a new @link Music::CombinedNote note@endlink. * * The function won't do anything if no @link SongCreationManager::mPitchSelector pitches@endlink * or @link SongCreationManager::mDrumSelector drums@endlink are selected. * * @see SongCreationManager::mNewNoteButton */ public void OnCreateNote(Music.CombinedNote aNote) { // Add the note to the song. mSong.AddNote(aNote); // Add the note to the note display. mNoteDisplay.AddNote(aNote); }