Example #1
0
 private bool CheckPos(ObjectPos woodpos)
 {
     if (SolidBoxList.ContainsKey(woodpos))
     {
         return(false);
     }
     if (IceList.ContainsKey(woodpos))
     {
         return(false);
     }
     if (PitfulList.ContainsKey(woodpos))
     {
         return(false);
     }
     if (WoodBoxList.ContainsKey(woodpos))
     {
         return(false);
     }
     if (ItemList.ContainsKey(woodpos))
     {
         return(false);
     }
     if (SpecialPointList.ContainsKey(woodpos))
     {
         return(false);
     }
     return(true);
 }
Example #2
0
 private bool checkPosition(ObjectPos pos)
 {
     if (WoodBoxList.ContainsKey(pos))
     {
         return(false);
     }
     if (SolidBoxList.ContainsKey(pos))
     {
         return(false);
     }
     if (SpecialBoxList.ContainsKey(pos))
     {
         return(false);
     }
     if (ItemList.ContainsKey(pos))
     {
         return(false);
     }
     if (IceList.ContainsKey(pos))
     {
         return(false);
     }
     if (BaseList.ContainsKey(pos))
     {
         return(false);
     }
     return(true);
 }
Example #3
0
 private bool checkPosition(Vector3 pos, int range)
 {
     if (range == 0)
     {
         return(false);
     }
     objectPos.x = pos.x;
     objectPos.y = pos.y;
     if (SolidBoxList.ContainsKey(objectPos))
     {
         return(false);
     }
     if (IceList.ContainsKey(objectPos))
     {
         return(false);
     }
     return(true);
 }
Example #4
0
 private bool checkPos(int i, int j)
 {
     firePos.x = i;
     firePos.y = j;
     if (WoodBoxList.ContainsKey(firePos))
     {
         return(false);
     }
     if (SolidBoxList.ContainsKey(firePos))
     {
         return(false);
     }
     if (BaseList.ContainsKey(firePos))
     {
         return(false);
     }
     if (IceList.ContainsKey(firePos))
     {
         return(false);
     }
     return(true);
 }