void OnDestroy() { singletonInstance = null; }
void Awake() { if (singletonInstance) Debug.LogError("have singletonInstance"); singletonInstance = this; RaceFactoryState = new Dictionary<Race, List<State>>(); buildToState = new Dictionary<GameObject, State>(); for (int i = 0; i < (int)Race.eNone; ++i) RaceFactoryState[(Race)i] = new List<State>(); }