Example #1
0
    void OnCollisionEnter2D(Collision2D hit)
    {
        if (hit.gameObject.tag != "Player")
        {
            if (hit.collider.isTrigger == false)
            {
                //Debug.Log ("We hit " + other.name + " and did Test damage.");
                if(transform.gameObject.tag != "Player"){
                    if (hit.collider.tag == "Enemy")
                    {
                        soldier = hit.collider.gameObject.GetComponent<Soldier>();
                        mib = hit.collider.gameObject.GetComponent<MIB>();
                        dozer = hit.collider.gameObject.GetComponent<Bulldozer>();

                        if(soldier != null)
                        {
                            Debug.Log("hit");
                            soldier.DecreaseHealth(Damage);
                        }

                        if(mib != null)
                        {
                            Debug.Log("hit");
                            mib.DecreaseHealth(Damage);
                        }

                        if(dozer != null)
                        {
                            Debug.Log("hit");
                            dozer.DecreaseHealth(Damage);
                        }

                    }
                }

            }
        }

        /*
        else if (other.tag != "Player")
        {
            Destroy (gameObject);
            Debug.Log ("You were hit");
            playerGameObj = GameObject.Find("Player");
            player = playerGameObj.GetComponent<Player>();
            player.DecreaseHealth(Damage);
        }
        */
    }