public void OnEnter() { _Player.SetAnimation(AnimationState.Idle); }
public void OnEnter() { _Player.SetAnimation(AnimationState.Falling); }
public void OnEnter() { _Player.SetAnimation(AnimationState.B_Walk); }
public void OnEnter() { _Player.SetAnimation(AnimationState.F_Walk); _Player._Velocity = new Vector2(-_Player._MoveSpeed, _Player._Velocity.y); }
public void OnEnter() { _Player.SetAnimation(AnimationState.Crouch); _Player._Velocity.x = 0; }
public void OnEnter() { _Player.SetAnimation(AnimationState.Crouch); }