private void ConnectCallback(IAsyncResult ar) { SocketUserData socketUserData = (SocketUserData)ar.AsyncState; try { socketUserData.Socket.EndConnect(ar); } catch (ObjectDisposedException) { return; } catch (Exception exception) { m_Active = false; if (NetworkChannelError != null) { NetworkChannelError(this, NetworkErrorCode.ConnectError, exception.Message); return; } throw; } m_Active = true; lock (m_HeartBeatState) { m_HeartBeatState.Reset(true); } NetworkChannelConnected?.Invoke(this, socketUserData.UserData); Receive(); }
private void SendCallback(IAsyncResult ar) { SocketUserData socketUserData = (SocketUserData)ar.AsyncState; int bytesSent = 0; try { bytesSent = socketUserData.Socket.EndSend(ar); } catch (ObjectDisposedException) { return; } catch (Exception exception) { m_Active = false; if (NetworkChannelError != null) { NetworkChannelError(this, NetworkErrorCode.SendError, exception.Message); return; } throw; } if (NetworkChannelSended != null) { NetworkChannelSended(this, bytesSent, socketUserData.UserData); } }
private void SendCallback(IAsyncResult ar) { SocketUserData socketUserData = (SocketUserData)ar.AsyncState; int bytesSent = 0; try { bytesSent = socketUserData.Socket.EndSend(ar); } NetworkChannelSended(); }