Example #1
0
        private void DrawSocketTcp(SocketTcpRoutine socketTcpRoutine)
        {
            EditorGUILayout.BeginVertical("box");
            {
                EditorGUILayout.LabelField(socketTcpRoutine.Name, socketTcpRoutine.Connected ? "Connected" : "Disconnected");
                EditorGUILayout.LabelField("Network Type", socketTcpRoutine.NetworkType.ToString());
                EditorGUILayout.LabelField("Local Address", socketTcpRoutine.Connected ? TextUtil.Format("{0}:{1}", socketTcpRoutine.LocalIPAddress.ToString(), socketTcpRoutine.LocalPort.ToString()) : "Unavailable");
                EditorGUILayout.LabelField("Remote Address", socketTcpRoutine.Connected ? TextUtil.Format("{0}:{1}", socketTcpRoutine.RemoteIPAddress.ToString(), socketTcpRoutine.RemotePort.ToString()) : "Unavailable");
                EditorGUILayout.LabelField("Send Packet", TextUtil.Format("{0} / {1}", socketTcpRoutine.SendPacketCount.ToString(), socketTcpRoutine.SentPacketCount.ToString()));
                EditorGUILayout.LabelField("Receive Packet", TextUtil.Format("{0} / {1}", socketTcpRoutine.ReceivePacketCount.ToString(), socketTcpRoutine.ReceivedPacketCount.ToString()));
                EditorGUI.BeginDisabledGroup(!socketTcpRoutine.Connected);
                {
                    if (GUILayout.Button("Disconnect"))
                    {
                        socketTcpRoutine.Close();
                    }
                }
                EditorGUI.EndDisabledGroup();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Separator();
        }
Example #2
0
 /// <summary>
 /// 连断开主Socket
 /// </summary>
 public void CloseMainSocket()
 {
     m_MainSocket.Close();
 }