void OnSocketStatusCallback(SocketStatusCallback_t pCallback) { Debug.Log("[" + SocketStatusCallback_t.k_iCallback + " - SocketStatusCallback] - " + pCallback.m_hSocket + " -- " + pCallback.m_hListenSocket + " -- " + pCallback.m_steamIDRemote + " -- " + pCallback.m_eSNetSocketState); }
private static void OnSocketStatusCallback(SocketStatusCallback_t pCallback) { // print("OnSocketStatusCallback"+pCallback.m_steamIDRemote.m_SteamID); }