/// <summary> /// Raises the server state changed event. /// </summary> /// <param name="state">Server state.</param> protected void OnStateChanged(SocketServerState state) { this.state = state; var handler = StateChanged; if (handler != null) { handler(this, state); } }
protected void SocketServer_StateChanged (object sender, SocketServerState state) { InvokeOnMainThread(() => { switch (state) { case SocketServerState.Starting: lblServerStatus.Text = "Starting"; lblServerStatus.TextColor = UIColor.Green; btnStart.SetTitle("Stop", UIControlState.Normal); break; case SocketServerState.Running: lblServerStatus.Text = "Running"; lblServerStatus.TextColor = UIColor.Green; btnStart.SetTitle("Stop", UIControlState.Normal); break; case SocketServerState.Stopped: lblServerStatus.Text = "Stopped"; lblServerStatus.TextColor = UIColor.Red; btnStart.SetTitle("Start", UIControlState.Normal); break; } }); }
protected void SocketServer_StateChanged(object sender, SocketServerState state) { InvokeOnMainThread(() => { switch (state) { case SocketServerState.Starting: lblServerStatus.Text = "Starting"; lblServerStatus.TextColor = UIColor.Green; btnStart.SetTitle("Stop", UIControlState.Normal); break; case SocketServerState.Running: lblServerStatus.Text = "Running"; lblServerStatus.TextColor = UIColor.Green; btnStart.SetTitle("Stop", UIControlState.Normal); break; case SocketServerState.Stopped: lblServerStatus.Text = "Stopped"; lblServerStatus.TextColor = UIColor.Red; btnStart.SetTitle("Start", UIControlState.Normal); break; } }); }
/// <summary> /// Initializes a new instance of the server/> class. /// </summary> public SocketBroadcastServer() { this.state = SocketServerState.Stopped; }
protected void SocketServer_StateChanged (object sender, SocketServerState state) { RunOnUiThread(() => { switch (state) { case SocketServerState.Starting: lblServerStatus.Text = "Starting"; lblServerStatus.SetTextColor(Color.Green); btnStart.Text = "Stop"; break; case SocketServerState.Running: lblServerStatus.Text = "Running"; lblServerStatus.SetTextColor(Color.Green); btnStart.Text = "Stop"; break; case SocketServerState.Stopped: lblServerStatus.Text = "Stopped"; lblServerStatus.SetTextColor(Color.Red); btnStart.Text = "Start"; break; } }); }
protected void SocketServer_StateChanged(object sender, SocketServerState state) { InvokeOnMainThread(() => { switch (state) { case SocketServerState.Starting: lblServerStatus.Text = "Starting"; lblServerStatus.TextColor = UIColor.Green; btnStart.SetTitle("Stop", UIControlState.Normal); break; case SocketServerState.Running: lblServerStatus.Text = "Running"; lblServerStatus.TextColor = UIColor.Green; btnStart.SetTitle("Stop", UIControlState.Normal); serverInfo.started = ServerInfoState.Started; socketBroadcastClient.SendMessage(SerializationHelper.ToByteArray(serverInfo)); socketBroadcastServer.Run(BROADCAST_PORT); break; case SocketServerState.Stopped: lblServerStatus.Text = "Stopped"; lblServerStatus.TextColor = UIColor.Red; btnStart.SetTitle("Start", UIControlState.Normal); serverInfo.started = ServerInfoState.Stoped; socketBroadcastClient.SendMessage(SerializationHelper.ToByteArray(serverInfo)); socketBroadcastServer.Stop(); break; } }); }
protected void SocketServer_StateChanged(object sender, SocketServerState state) { RunOnUiThread(() => { switch (state) { case SocketServerState.Starting: lblServerStatus.Text = "Starting"; lblServerStatus.SetTextColor(Color.Green); btnStart.Text = "Stop"; break; case SocketServerState.Running: lblServerStatus.Text = "Running"; lblServerStatus.SetTextColor(Color.Green); btnStart.Text = "Stop"; serverInfo.started = ServerInfoState.Started; socketBroadcastClient.SendMessage(SerializationHelper.ToByteArray(serverInfo)); socketBroadcastServer.Run(BROADCAST_PORT); break; case SocketServerState.Stopped: lblServerStatus.Text = "Stopped"; lblServerStatus.SetTextColor(Color.Red); btnStart.Text = "Start"; serverInfo.started = ServerInfoState.Stoped; socketBroadcastClient.SendMessage(SerializationHelper.ToByteArray(serverInfo)); socketBroadcastServer.Stop(); break; } }); }