Example #1
0
 void LoadBoardScene(SocketIOEvent evt)
 {
     Debug.Log("The game has been started!");
     UnityEngine.SceneManagement.SceneManager.LoadScene(1);
 }
Example #2
0
 public void Playerdisconnected(SocketIOEvent e)
 {
     Destroy(GameObject.Find(myscript.jsontoString(e.data [0].ToString(), "\"")));
 }
Example #3
0
 public void Playerconnected(SocketIOEvent e)
 {
     Debug.Log(myscript.jsontoString(e.data [0].ToString(), "\"") + "has connected");
     //Debug.Log ("has connected");
 }
Example #4
0
        private void OnEnemyMovement(SocketIOEvent obj)
        {
            string sessionId = GetSessionId(obj);

            enemyList[sessionId].GetComponent <NetworkEnemyMovement>().OnMovement(obj);
        }
Example #5
0
 void loginUnsuccess(SocketIOEvent e)
 {
     MessLogin = e.data[0].ToString();
 }
Example #6
0
 public void userLeft(SocketIOEvent ev)
 {
     waitForUser        = Instantiate(waitForUser);
     userIsDisconnected = true;
     StartCoroutine(setTimer(30));
 }
Example #7
0
 private string GetSessionId(SocketIOEvent obj)
 {
     return(JsonUtility.FromJson <NetworkBasicObject>(obj.data).SessionId);
 }
    void OnUserMove(SocketIOEvent obj)
    {
        GameObject player = GameObject.Find(JsonToString(obj.data.GetField("name").ToString(), "\"")) as GameObject;

        player.transform.position = JsonToVector3(JsonToString(obj.data.GetField("position").ToString(), "\""));
    }
 void OnUserDisconnected(SocketIOEvent obj)
 {
     Destroy(GameObject.Find(JsonToString(obj.data.GetField("name").ToString(), "\"")));
 }
Example #10
0
 void OnPlayerConnected(SocketIOEvent evt)
 {
     //disable connector screen
     ConnectionPanel.inst?.DisablePanel();
     connected = true;
 }
Example #11
0
 void OnMessage(SocketIOEvent socketIOEvent)
 {
     Debug.Log(socketIOEvent.data.ToString());
     text.text += socketIOEvent.data.ToString() + "\n";
 }
Example #12
0
 void ReceiveMinigameData(SocketIOEvent evt)
 {
     MinigameLoader.gameInst?.ReceiveGameData(evt.data);
 }
Example #13
0
 void StartMinigame(SocketIOEvent evt)
 {
     MinigameLoader.gameInst?.StartGame();
 }
Example #14
0
 void SelectedMinigame(SocketIOEvent evt)
 {
     GameManager.inst?.GetSelectedMinigame(evt.data.GetField("minigame").ToString().Trim(Quote.quote));
 }
Example #15
0
 public void OnSocketOpen(SocketIOEvent ev)
 {
     data ["socketid"] = socket.sid;
     Debug.Log("Je suis : " + socket.sid);
     data ["userid"] = user._id;
 }
Example #16
0
    void OtherGuess(SocketIOEvent obj)
    {
        JSONobject = obj.data;

        gameCTR.readyNumText.text = JSONobject["count"].str + "Player Is Ready";
    }
Example #17
0
 public void updateHp(SocketIOEvent ev)
 {
     Debug.Log(ev.data.ToString().Split(':')[1].Split('}')[0]);
     hp = int.Parse(ev.data.ToString().Split(':')[1].Split('}')[0]);
 }
Example #18
0
    void ShowRound(SocketIOEvent obj)
    {
        gameCTR.readyNumText.text = "Next Round";

        gameCTR.ShowRound();
    }
Example #19
0
 void OnConnected(SocketIOEvent obj)
 {
     Debug.Log("Connected");
 }
Example #20
0
 private void OnConnected(SocketIOEvent obj) // Connection To Server
 {
     uiCTR.serverStatus.text = "Server Online";
     //uiCTR.playerNumCon++;
 }
Example #21
0
        private void OnPlayerMovement(SocketIOEvent obj)
        {
            string sessionId = GetSessionId(obj);

            playerList[sessionId].GetComponent <NetworkCharacterMovement>().OnMovement(obj);
        }
 void ReceiveCanMove(SocketIOEvent obj)    //伺服器處理完畢,允許玩家落子
 {
     state.GetComponent <Text>().text = "輪到你了...";
     ScreenClickedEventThrower.GetComponent <ScreenClickedEvent>().mode = "pl_round";       //改成允許輸入
     boardClick.GetComponent <BoardClick>().UnlockBoard();
 }
Example #23
0
 void ConnectionLost(SocketIOEvent ev)
 {
     Debug.Log(ev);
 }
 void OnConnect(SocketIOEvent obj)    //連接成功
 {
     //Debug.Log("Connection Open");
     state.GetComponent <Text>().text = "login...";
 }
Example #25
0
 public void registerunsuccess(SocketIOEvent e)
 {
     MessRegister = myscript.jsontoString(e.data [0].ToString(), "\"");
 }
Example #26
0
 private void OnDisconnect(SocketIOEvent e)
 {
     Debug.Log("Disconnected from the Server...");
 }
Example #27
0
    public void ServerOpen(SocketIOEvent e)
    {
        Debug.Log("[SocketIO] Open received: " + e.name + ": " + e.data);

        //printArrayDouble(stateVector);
    }
Example #28
0
 public void addPm(SocketIOEvent ev)
 {
     pm++;
     updateInfos();
 }
Example #29
0
 public void ServerError(SocketIOEvent e)
 {
     Debug.Log("[SocketIO] Error received: " + e.name + " : " + e.data);
 }
Example #30
0
 public void Ping(SocketIOEvent socketIOEvent)
 {
     //Debug.Log("Ping");
     //ConnectionIndicator.instance?.Ping();
 }