/// <summary> /// Socket关闭 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketDisconnect(object sender, SocketDisconnectEventArgs<Session> e) { lock (sessions) { var s = e.Session.Data; sessions.Remove(s); // 解除互相的引用关系 s.Client = null; e.Session.Data = null; } }
private void OnSocketDisconnect(object sender, SocketDisconnectEventArgs <NetState> e) { NetState netState = e.Session.Data; if (m_netStateManager.GetNetState(netState.Serial) != null) { // 如果在管理器里有,则说明netstate已经被业务逻辑初始化过 // 所以需要通知业务逻辑进行处理,否则直接清理数据后退出 mainTask.AppentdTask(RunTaskNetStateDisconnect, netState); } else { netState.ExitWorld(); netState.Dispose(); } }
/// <summary> /// Socket关闭 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketDisconnect(object sender, SocketDisconnectEventArgs <Session> e) { var s = e.Session.Data; if (s.IsLogin) { sessions.Remove(s); } else { nologinSessions.Remove(s); } // 解除互相的引用关系 s.Client = null; e.Session.Data = null; }
void NetSocket_SocketDisconnect(object sender, SocketDisconnectEventArgs <NetState> e) { //m_netStateManager.InternalRemoveNetState(netState.Serial); //netState.ExitWorld(); // 通知业务逻辑有客户端连接上来可以做一些初始化 // 或者判断是否允许本次连接 var tempEV = NetStateDisconnect; if (tempEV != null) { var arg = new NetStateDisconnectEventArgs { NetState = NetState, }; tempEV(this, arg); } //NetState.Dispose(); }
void server_SocketDisconnect(object sender, SocketDisconnectEventArgs <object> e) { isDisconnect = true; }
private void OnSocketDisconnect(object sender, SocketDisconnectEventArgs<NetState> e) { NetState netState = e.Session.Data; if (m_netStateManager.GetNetState(netState.Serial) != null) { // 如果在管理器里有,则说明netstate已经被业务逻辑初始化过 // 所以需要通知业务逻辑进行处理,否则直接清理数据后退出 mainTask.AppentdTask(RunTaskNetStateDisconnect, netState); } else { netState.ExitWorld(); netState.Dispose(); } }
/// <summary> /// Socket关闭 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketDisconnect(object sender, SocketDisconnectEventArgs<Session> e) { var s = e.Session.Data; if (s.IsLogin) sessions.Remove(s); else nologinSessions.Remove(s); // 解除互相的引用关系 s.Client = null; e.Session.Data = null; }
void server_SocketDisconnect(object sender, SocketDisconnectEventArgs<object> e) { isDisconnect = true; }
void m_server_SocketDisconnect(object sender, SocketDisconnectEventArgs <NetData> e) { e.Session.Data = null; m_connectCount--; }
void m_Socket_SocketDisconnect(object sender, SocketDisconnectEventArgs<NetState> e) { m_Running = false; }
void m_server_SocketDisconnect(object sender, SocketDisconnectEventArgs<NetData> e) { e.Session.Data = null; m_connectCount --; }