/// <summary> /// Randomly gen names and map them to sockets. /// </summary> void assignNames(int nameCount) { shuffleSockets(); foreach (string socket in socketList) { for (int i = 0; i < nameCount; i++) { string name = loader.getRandomName(); sockControl.addName(socket, name); if (badGuyCount < badGuyMax) { badGuyCount++; badGuyNames.Add(name); Debug.Log("New Bad Guy:" + name); } } } shuffleSockets(); }