public void Connect_start(string ipadrees, string id) { //127.0.0.1 //121.183.230.146 //server_ip = IPAddress.Parse("121.183.230.146"); ID = id; server_ip = IPAddress.Parse(ipadrees); Connecter = new SocketConnecter(port); Connecter.Clientinit(server_ip); Connecter.callback_connected += Connected; }
private MasterServer() { ServerCodePool = new RandomPool(1000, 9999); PORT = 5252; PacketManager.init(1000); ServerList = new List <GameServer>(); socketConnecter = new SocketConnecter(PORT); socketConnecter.callback_connected += newClient; socketConnecter.Serverinit(); Server_generate(); }
public void Connect(string ip, int port) { m_connecter = new SocketConnecter(this); m_connecter.Connect(ip, port); }