protected void SocketClient_StateChanged(object sender, SocketClientState state)
        {
            InvokeOnMainThread(() =>
            {
                switch (state)
                {
                case SocketClientState.Connected:

                    lblConnectStatus.Text = "Connected";

                    btnConnect.SetTitle("Disconnect", UIControlState.Normal);

                    lblConnectStatus.TextColor = UIColor.Green;

                    break;

                case SocketClientState.Disconnected:

                    lblConnectStatus.Text = "Disconnected";

                    btnConnect.SetTitle("Connect", UIControlState.Normal);

                    lblConnectStatus.TextColor = UIColor.Red;

                    break;
                }
            });
        }
        protected void SocketClient_StateChanged (object sender, SocketClientState state)
        {
            InvokeOnMainThread(() =>
                {
                    switch (state)
                    {
                        case SocketClientState.Connected:

                            lblConnectStatus.Text = "Connected";

                            btnConnect.SetTitle("Disconnect", UIControlState.Normal);

                            lblConnectStatus.TextColor = UIColor.Green;

                            break;

                        case SocketClientState.Disconnected:

                            lblConnectStatus.Text = "Disconnected";

                            btnConnect.SetTitle("Connect", UIControlState.Normal);

                            lblConnectStatus.TextColor = UIColor.Red;

                            break;
                    }
                });
        }
Example #3
0
        protected void SocketClient_StateChanged(object sender, SocketClientState state)
        {
            RunOnUiThread(() =>
            {
                switch (state)
                {
                case SocketClientState.Connected:

                    lblConnectStatus.Text = "Connected";

                    btnConnect.Text = "Disconnect";

                    lblConnectStatus.SetTextColor(Color.Green);

                    break;

                case SocketClientState.Disconnected:

                    lblConnectStatus.Text = "Disconnected";

                    btnConnect.Text = "Connect";

                    lblConnectStatus.SetTextColor(Color.Red);

                    break;
                }
            });
        }
        protected void SocketClient_StateChanged (object sender, SocketClientState state)
        {
            RunOnUiThread(() =>
                {
                    switch (state)
                    {
                        case SocketClientState.Connected:

                            lblConnectStatus.Text = "Connected";

                            btnConnect.Text = "Disconnect";

                            lblConnectStatus.SetTextColor(Color.Green);

                            break;

                        case SocketClientState.Disconnected:

                            lblConnectStatus.Text = "Disconnected";

                            btnConnect.Text = "Connect";

                            lblConnectStatus.SetTextColor(Color.Red);

                            break;
                    }
                });
        }
Example #5
0
        public void ReadHeader()
        {
            try {
                // Begin receiving the data from the remote device.
                this._tcpClient.Client.BeginReceive(
                    this._buffer,
                    0,
                    this._headerSize,
                    SocketFlags.None,
                    ar => {
                    int bytesRead = this._tcpClient.Client.EndReceive(ar);
                    if (bytesRead == this._headerSize)
                    {
                        UInt16 requestId  = BitConverter.ToUInt16(this._buffer.SubArray(0, 2).CheckBigEndian(), 0);
                        int errorCode     = BitConverter.ToInt32(this._buffer.SubArray(2, 4).CheckBigEndian(), 0);
                        int messageTypeId = BitConverter.ToInt32(this._buffer.SubArray(6, 4).CheckBigEndian(), 0);
                        int protoLength   = BitConverter.ToInt32(this._buffer.SubArray(10, 4).CheckBigEndian(), 0);

                        ReceivedProtoEventArgs r = new ReceivedProtoEventArgs();
                        r.bytes         = null;
                        r.messageTypeId = messageTypeId;
                        r.errorCode     = errorCode;
                        r.requestId     = requestId;
                        if (r.messageTypeId == MessageTypeId.Socket_CheckToken_Response && r.errorCode == ErrorCode.SUCCESS)
                        {
                            this._state = SocketClientState.CheckTokened;
                        }
                        if (protoLength == 0)
                        {
                            if (receiveProtoEventHandler != null)
                            {
                                receiveProtoEventHandler(r);
                            }
                            ReadHeader();
                        }
                        else
                        {
                            ReadBody(protoLength, r);
                        }
                    }
                },
                    null);
            } catch (Exception e) {
                this._tcpClient.Close();
                Debug.LogError(e.Message);
                Debug.LogError(e.StackTrace);
            }
        }
        /// <summary>
        /// Raised when connection state is changed.
        /// </summary>
        /// <param name="state">Client state.</param>
        protected void OnStateChanged(SocketClientState state)
        {
            this.state = state;

            if (state == SocketClientState.Disconnected)
            {
                if (messageQueue != null)
                {
                    messageQueue.Release();

                    messageQueue = null;
                }

                messagesThread = null;
            }

            var handler = StateChanged;

            if (handler != null)
            {
                handler(this, state);
            }
        }
Example #7
0
        /// <summary>
        /// 这里面机会同时接受数据并解析
        /// 这段代码
        /// </summary>
        private void _Connect()
        {
            this._retry_times = 0;
            while (this._keepConnecting)
            {
                //如果已经连接就等待50 毫秒,再次检测
                if (this.isConnected)
                {
                    Thread.Sleep(10);
                }
                else
                {
                    if (this.startConnectEventHandler != null)
                    {
                        this.startConnectEventHandler();
                    }
                    //清掉已有的线程
                    if (_sendDataThread != null)
                    {
                        try{
                            _sendDataThread.Abort();
                        }catch (Exception e) {
                        }
                    }
                    if (_sendCheckTokenThread != null)
                    {
                        try{
                            _sendCheckTokenThread.Abort();
                        }catch (Exception e) {
                        }
                    }
                    if (_heartBeatThread != null)
                    {
                        try{
                            _heartBeatThread.Abort();
                        }catch (Exception e) {
                        }
                    }
                    this._tcpClient = new TcpClient();
//                    this._tcpClient.Client.io //.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.KeepAlive
                    this._state = SocketClientState.Closed;
                    //如果没有就连接端口,并且获取数据流
                    try{
                        this._tcpClient.Connect(this.ip, this.port);
                    }catch (Exception e) {
                        Debug.LogError(string.Format("IP {0} port {1} message {2} stackTrace {3}", this.ip, this.port, e.Message, e.StackTrace));
                        this._retry_times += 1;
                        ///抛出异常
                        if (this._retry_times >= Max_Retry_Times)
                        {
                            this._keepConnecting = false;
                            if (this.networkErrorHandler != null)
                            {
                                this.networkErrorHandler();
                            }
                        }
                    }

                    if (this.isConnected)
                    {
                        this._retry_times = 0;
                        this._state       = SocketClientState.Connected;
                        this._buffer      = new byte[this._bufferSize];
                        this.ReadHeader();

                        _sendDataThread = new Thread(this.doSendData);
                        _sendDataThread.Start();
                        _sendCheckTokenThread = new Thread(this._SocketCheckToken);
                        _sendCheckTokenThread.Start();
                        _heartBeatThread = new Thread(this._HeartBeat);
                        _heartBeatThread.Start();
                    }
                }
            }
            this._tcpClient.Close();
        }
 /// <summary>
 /// Initializes a new instance of the client.
 /// </summary>
 public SocketClient()
 {
     this.state = SocketClientState.Disconnected;
 }
        /// <summary>
        /// Raises the client state changed event.
        /// </summary>
        /// <param name="state">Client state.</param>
        protected void OnStateChanged(SocketClientState state)
        {
            this.state = state;

            if (state == SocketClientState.Disconnected)
            {
                if (messageQueue != null)
                {
                    messageQueue.Release();

                    messageQueue = null;
                }

                messagesThread = null;
            }

            var handler = StateChanged;

            if (handler != null)
            {
                handler(this, state);
            }
        }