Example #1
0
        //Sample Send Method. You do need a index and to send
        //data to the correct connected client(int index).
        //If you do want send a packet over the network from the server
        //you always have to design a sending method like the sample one.
        //Optinal: (string chatMsg to assign a written text to send over network)
        public static void SendWelcomeMsg(int index)
        {
            //create a new buffer to write data in it!
            SocketBuffer buffer = new SocketBuffer();

            //Assign the identifier to the packet! Never forget this
            //else the client does not now what to do with the received packet.
            buffer.WriteInteger((int)ServerPackets.SChatMsg);
            //add your chatMsg to the packet, so the client can read it out.
            buffer.WriteString("Welcome to the server. You are now conencted with me!");
            //send data over the network. to a specific client. convert the buffer to a byte[] to make it available to send over the network.
            Network.SendDataTo(index, buffer.ToArray());
        }
Example #2
0
        //Sample Send Method. send data to the connected server.
        //If you do want send a packet over the network from the client
        //you always have to design a sending method like the sample one.
        //Optinal: (string chatMsg to assign a written text to send over network)
        public static void SendThankYou()
        {
            //create a new buffer to write data in it!
            SocketBuffer buffer = new SocketBuffer();

            //Assign the identifier to the packet! Never forget this
            //else the server does not now what to do with the received packet.
            buffer.WriteInteger((int)ClientPackets.CChatMsg);
            //add your chatMsg to the packet, so the client can read it out.
            buffer.WriteString("Thank you im glad that I'm able to connect to the server!");
            //send data over the network to the connected server. convert the buffer to a byte[] to make it available to send over the network.
            Network.SendData(buffer.ToArray());
        }