// Start is called before the first frame update void Start() { currentSlideState = SlideState.clean; currentGramState = GramState.clean; hasBeenHeatFixed = false; isCurrentlySoaked = false; currentLiquid = SoakedLiquidType.None; thisSlideMaterial = GetComponent <Renderer>().material; }
// Start is called before the first frame update void Start() { switch (DropLiquidType) { case SoakedLiquidType.CrystalViolet: DropLiquidType = SoakedLiquidType.CrystalViolet; break; case SoakedLiquidType.Safrannin: DropLiquidType = SoakedLiquidType.Safrannin; break; default: DropLiquidType = SoakedLiquidType.None; break; } }