// Start is called before the first frame update
 void Start()
 {
     currentSlideState = SlideState.clean;
     currentGramState  = GramState.clean;
     hasBeenHeatFixed  = false;
     isCurrentlySoaked = false;
     currentLiquid     = SoakedLiquidType.None;
     thisSlideMaterial = GetComponent <Renderer>().material;
 }
    // Start is called before the first frame update
    void Start()
    {
        switch (DropLiquidType)
        {
        case SoakedLiquidType.CrystalViolet:
            DropLiquidType = SoakedLiquidType.CrystalViolet;
            break;

        case SoakedLiquidType.Safrannin:
            DropLiquidType = SoakedLiquidType.Safrannin;
            break;

        default:
            DropLiquidType = SoakedLiquidType.None;
            break;
        }
    }