Example #1
0
    // Use this for initialization
    void Start()
    {
        head = GameObject.Find("head").GetComponent <Snake_head>();

        btUp = GameObject.Find("ButtonUp").GetComponent <Button>();
        btUp.onClick.AddListener(MoveUp);

        btDown = GameObject.Find("ButtonDown").GetComponent <Button>();
        btDown.onClick.AddListener(MoveDown);

        btLeft = GameObject.Find("ButtonLeft").GetComponent <Button>();
        btLeft.onClick.AddListener(MoveLeft);

        btRight = GameObject.Find("ButtonRight").GetComponent <Button>();
        btRight.onClick.AddListener(MoveRight);

        btAttack = GameObject.Find("ButtonAttack").GetComponent <Button>();
        btAttack.onClick.AddListener(Attack);

        btSupAttack = GameObject.Find("ButtonSupperAttack").GetComponent <Button>();
        btSupAttack.onClick.AddListener(SupperAttack);

        btShield = GameObject.Find("ButtonShield").GetComponent <Button>();
        btShield.onClick.AddListener(Shield);

        btAddHealth = GameObject.Find("ButtonAddHealth").GetComponent <Button>();
        btAddHealth.onClick.AddListener(AddHealth);

        btMagnet = GameObject.Find("ButtonMagnet").GetComponent <Button>();
        btMagnet.onClick.AddListener(Magnet);


        //disBtSupAttack = GameObject.Find("ButtonMagnet").GetComponent<Button>();
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //Debug.Log("start");
        cflag++;
        if (instance == null)
        {
            instance = this;
        }

        InitGame();

        animator = GetComponent <Animator> ();
        t        = (GameObject)Instantiate(tPrefab, new Vector2(transform.position.x - 0.5f, transform.position.y), Quaternion.identity);
        Invoke("Move", initSpeed);

        //UpdateHealthBar ();
    }