Example #1
0
        public Snake(int x, int y)
        {
            Weight   = 100;
            Behavior = new SnakeBehavior();
            Behavior.Initialize(this);

            Texture = ContentHelper.LoadTexture("Enemies/snake");
            SetPosition(new Vector2(x, y));
            CollRectangle   = new Rectangle(0, 0, 32 * 2, 48 * 2);
            SourceRectangle = new Rectangle(0, 0, 32, 48);

            _complexAnimation.AddAnimationData("still", new ComplexAnimData(1, Texture, new Rectangle(0, 0, 32, 48), 0, 32, 48, 125, 8, true));

            _complexAnimation.AddAnimationData("attack", new ComplexAnimData()
            {
                Priority       = 1000,
                Texture        = Texture,
                DeltaRectangle = new Rectangle(0, 0, 32, 48),
                StartingY      = SourceRectangle.Height * 1,
                Width          = SourceRectangle.Width,
                Height         = SourceRectangle.Height,
                Speed          = 50,
                FrameCount     = 8,
                IsRepeating    = false,
            });

            Sounds.AddSoundRef("idle", "Sounds/Snake/snake_idle");
            Sounds.AddSoundRef("spit", "Sounds/Snake/snake_spit");
            Sounds.AddSoundRef("death", "Sounds/Snake/snake_death");
        }
Example #2
0
 void LateUpdate()
 {
     flag = snake.GetComponent <SnakeBehavior>();
     if (flag.ifAlive)
     {
         Move();
     }
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     m_Player = FindObjectOfType <SnakeBehavior>();
 }
 void Start()
 {
     Instance  = this;
     swipeArea = GameObject.Find("SnakeSwipeArea").GetComponent <SwipeDetection>();
 }