public void Cannot_make_purchase_where_there_is_no_snack() { var snackMachine = new SnackMachine(); Action actionDelegate = () => snackMachine.BuySnack(1); actionDelegate.Should().Throw <InvalidOperationException>(); }
public void CannotMakePurchaseWhenThereIsNoSnacks() { var snackMachine = new SnackMachine(); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void Cant_make_purchase_if_no_snacks() { var machine = new SnackMachine(); Action action = () => machine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void BuySnack_ShouldThrowAnException_WhenThereIsNoSnacks() { var snackMachine = new SnackMachine(); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void cannot_make_purchase_when_there_are_no_snacks() { var snackMachine = new SnackMachine(); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void Calling_Buy_Snack_When_There_Are_No_Snacks_In_Position_Should_Throw_Error() { SnackMachine machine = new SnackMachine(); Action action = () => machine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void Cannot_make_purchase_if_not_enough_money_inserted() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Chocolate, 1, 2m)); Action actionDelegate = () => snackMachine.BuySnack(1); actionDelegate.Should().Throw <InvalidOperationException>(); }
public void Cannot_Call_Buy_Snack_With_An_Invalid_Position(int position) { SnackMachine machine = new SnackMachine(); Action action = () => machine.BuySnack(position); action.Should().Throw <InvalidOperationException>(); }
public IActionResult Buy() { _snackMachine.BuySnack(); return(View("Index", new SnackModel { Machine = _snackMachine, Message = "Congratulations you have just brought a delicious snack!" })); }
public void Cannot_make_purchase_when_there_is_no_snacks() { // Tenta comprar um lanche em um slot que não possui lanches carregados ainda. var snackMachine = new SnackMachine(); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void Cannot_buy_snack_if_not_enough_change() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Chocolate, 1, 0.5m)); snackMachine.InsertMoney(Dollar); Action action = () => snackMachine.BuySnack(1); action.ShouldThrow<InvalidOperationException>(); }
public void Cannot_make_purchase_if_not_enough_money_inserted() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Snack.Chocolate, 1, 2.0m)); snackMachine.InsertMoney(Money.Dollar); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void BuySnack_ShouldThrowAnException_WhenNotEnoughChange() { var snackMachine = new SnackMachine(); snackMachine.LoadSnack(1, new SnackPile(Soda, 1, 0.5m)); snackMachine.InsertMoney(OneDollar); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void Cannot_Make_Purchase_If_There_Isnt_Enough_Money_Inserted() { SnackMachine machine = new SnackMachine(); machine.LoadSnacks(1, new SnackPile(new Snack("Delicious Snack"), 4, .75m)); machine.InsertMoney(Money.Quarter); Action action = () => machine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
private void BuySnack() { _snackMachine.BuySnack(); using (ISession session = SessionFactory.OpenSession()) using (ITransaction transaction = session.BeginTransaction()) { session.SaveOrUpdate(_snackMachine); transaction.Commit(); } NotifyClient("You have bought a snack"); }
public void CanNot_BuySnack_If_NotEnought_Money() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Snack.Chocolate, 1, 2m)); snackMachine.InsertMoney(Money.OneDollar); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void CannotMakePurchaseIfNotEnoughMoneyInserted() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Chocolate, 1, 2m)); snackMachine.InsertMoney(Dollar); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void MoneyInTransactionGoToMoneyInsideAfterPurchase() { var snackMachine = new SnackMachine(); snackMachine.InsertMoney(OneEuro); snackMachine.InsertMoney(OneEuro); snackMachine.BuySnack(); snackMachine.MoneyInTransaction.Should().Be(None); snackMachine.MoneyInside.Amount.Should().Be(2m); }
public void CanNot_BuySnack_when_There_is_no_snacks() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Snack.Chocolate, 0, 1m)); snackMachine.InsertMoney(Money.OneDollar); snackMachine.InsertMoney(Money.OneDollar); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <ArgumentException>(); }
public void After_purchase_change_is_returned() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Chocolate, 1, 0.5m)); snackMachine.LoadMoney(TenCent * 10); snackMachine.InsertMoney(Dollar); snackMachine.BuySnack(1); snackMachine.MoneyInside.Amount.Should().Be(1.5m); snackMachine.MoneyInTransaction.Should().Be(0m); }
public void Buysnack_trades_inserted_money_for_a_snack() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Chocolate, 10, 1m)); snackMachine.InsertMoney(Dollar); snackMachine.BuySnack(1); snackMachine.MoneyInTransaction.Should().Be(0); snackMachine.MoneyInside.Amount.Should().Be(1m); snackMachine.GetSnackPile(1).Quantity.Should().Be(9); }
public void MoneyInTransaction_GoesToMoneyInside_AfterPurchase() { var snackMachine = new SnackMachine(); snackMachine.InsertMoney(Dollar); snackMachine.InsertMoney(Dollar); snackMachine.BuySnack(); snackMachine.MoneyInTransaction.Should().Be(Empty); snackMachine.MoneyInside.Amount.Should().Be(2m); }
public void Money_in_transaction_goes_to_money_inside_after_purchase() { var snackMachine = new SnackMachine(); snackMachine.InsertMoney(Money.Dollar); snackMachine.InsertMoney(Money.Dollar); snackMachine.BuySnack(); snackMachine.MoneyInside.Amount.Should().Be(2M); snackMachine.MoneyInTransaction.Amount.Should().Be(0M); }
public void Purchase_moves_MoneyInTransaction_to_MoneyInside() { var snackMachine = new SnackMachine(); snackMachine.InsertMoney(Dollar); snackMachine.InsertMoney(Dollar); snackMachine.BuySnack(); snackMachine.MoneyInTransaction.Should().Be(None); snackMachine.MoneyInside.Amount.Should().Be(2m); }
public void Money_in_trans_goes_to_money_inside_afther_purchase() { var snackMachine = new SnackMachine(); snackMachine.InsertMoney(Money.OneCent); snackMachine.InsertMoney(Money.OneCent); snackMachine.BuySnack(1); snackMachine.MoneyInTransaction.Should().Be(0); snackMachine.MoneyInside.Amount.Should().Be(0.02m); }
public void BuySnack_trades_inserted_money_for_a_snack() { var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new Snack("Some snack"), 10, 1m); snackMachine.InsertMoney(Money.Dollar); snackMachine.BuySnack(1); snackMachine.MoneyInTransaction.Should().Be(Money.None); snackMachine.MoneyInside.Amount.Should().Be(2m); snackMachine.Slots.Single(x => x.Position == 1).Quantity.Should().Be(9); }
public void Cannot_make_purchase_if_not_enough_money_inserted() { // Insere 1 dolar e tenta comprar um lanche que vale 2 dolares. var snackMachine = new SnackMachine(); snackMachine.LoadSnacks(1, new SnackPile(Chocolate, 1, 2m)); snackMachine.InsertMoney(Dollar); Action action = () => snackMachine.BuySnack(1); action.Should().Throw <InvalidOperationException>(); }
public void WhenBroughtSnack_ShouldMoneyInTransactionGoToMoneyInside() { // Arrange var snackMachine = new SnackMachine(); snackMachine.InsertMoney(Money.Dollar); snackMachine.InsertMoney(Money.Dollar); // Act snackMachine.BuySnack(); // Assert snackMachine.MoneyInTransaction.Should().Be(Money.None); snackMachine.MoneyInside?.Amount.Should().Be(2M); }
public void BuildSnack_ShouldTradesInsertedMoneyForASnack() { var snackMachine = new SnackMachine(); snackMachine.LoadSnack(1, new SnackPile(Soda, 10, 1)); snackMachine.InsertMoney(OneDollar); snackMachine.BuySnack(1); snackMachine.MoneyInside.Amount.Should().Be(1); snackMachine.MoneyInTransaction.Should().Be(0); snackMachine.GetSnackPile(1).Quantity.Should().Be(9); }
public void BuySnack_ShouldReturnChangeAfterPurchase() { var snackMachine = new SnackMachine(); snackMachine.LoadSnack(1, new SnackPile(Soda, 1, 0.5m)); snackMachine.LoadMoney(TenCent * 10); snackMachine.InsertMoney(OneDollar); snackMachine.BuySnack(1); snackMachine.MoneyInside.Amount.Should().Be(1.5m); snackMachine.MoneyInTransaction.Should().Be(0); }