public void ChangeName_GivenEmptyString_ShouldThrowArgumentNullException() { // Arrange var snack = new Snack("KitKat", 10); // Act Action changeNameAction = () => snack.ChangeName(string.Empty); // Assert changeNameAction.Should().Throw <ArgumentException>(); }
public IActionResult Details(int snackId) { Snack snack = _snackRepository.GetSnackById(snackId); if (snack == null) { return(View("~/Views/Error/Error.cshtml")); } return(View(snack)); }
public IHttpActionResult GetSnack(string id) { Snack snack = db.Snacks.Find(id); if (snack == null) { return(NotFound()); } return(Ok(snack)); }
public void ChangeName_WithNameTigreton_ShouldUpdateTheSnackName() { // Arrange const string expectedName = "Tigreton"; var snack = new Snack("KitKat", 10); // Act snack.ChangeName(expectedName); // Assert snack.Name.Should().Be(expectedName); }
internal Snack Edit(Snack original) { string sql = @" UPDATE snacks SET description = @Description, price = @Price WHERE id = @Id; SELECT * FROM snacks WHERE id = @Id;"; return(_db.QueryFirstOrDefault <Snack>(sql, original)); }
public async Task <IActionResult> Create([Bind("Id,Name,DescriptionShort,DescriptionDetailed,Price,ImageURL,ImageThumbnaiURL,Preferred,InStock,CategoryId")] Snack snack) { if (ModelState.IsValid) { _context.Add(snack); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["CategoryId"] = new SelectList(_context.Categories, "Id", "Id", snack.CategoryId); return(View(snack)); }
public async Task UpdateSnackIngredients(Snack snack) { foreach (var snackIngredient in snack.Ingredients) { await _context.Connection.ExecuteAsync("SP_SnackIngredient_Update", new { IdIngredient = snackIngredient.Id, IdSnack = snack.Id, Quantity = snackIngredient.Quantity }, commandType : CommandType.StoredProcedure); } }
public void AddSpecificIngredientAndQuantity(Snack snack, IEnumerable <Ingredient> ingredients, int quantity) { foreach (var item in ingredients) { if (item.Name != "Bacon") { snack.AddIngredient(item, quantity); } } snack.CalculatePrice(); }
public void Repository_Snack_deveria_retornar_um_snack() { //Arrange Snack snack = _repository.Add(_snack); //Action Snack result = _repository.GetById(snack.Id); //Assert result.Name.Should().Be(snack.Name); result.Id.Should().Be(snack.Id); }
public bool Buy_Failed_Test(int inputMoney) { Machine vm = new Machine(); //Setup vm.AddMoney(new Money(inputMoney)); Snack kex = new Snack("Kex", new Money(1000)); User user = new User(); //Run return(vm.Buy(kex, user)); }
public void IfSnackInHeadReturnTrue() { //arrange Snack snack = new Snack(1, 1); Snake snake = new Snake(1, 1); //act var output = snack.IsInSnake(snake); //asset Assert.IsTrue(output); }
public void VerifyIngredientsOfSnack() { var snack = new Snack(Guid.NewGuid(), "XBC"); var ingredients = CreateIngredients(); foreach (var item in ingredients) { snack.AddIngredient(item, 1); } Assert.Equal(5, snack.Ingredients.Count); }
public async Task <IActionResult> Create([Bind("Id,Name,Price,ShortDescription,LongDescription,MainImage,MainThumbnail,IsStarred,IsAvailable,SnackCategoryId")] Snack snack) { if (ModelState.IsValid) { _context.Add(snack); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["SnackCategoryId"] = new SelectList(_context.SnackCategories, "Id", "Name", snack.SnackCategoryId); return(View(snack)); }
public ActionResult <Snack> Edit([FromBody] Snack editSnack, int id) { try { editSnack.Id = id; return(Ok(_service.Edit(editSnack))); } catch (Exception e) { return(BadRequest(e.Message)); } }
public async Task <IActionResult> Create([Bind("Id,Name,SmallDescription,LongDescription,Price,ImgUrl,ImgThumbnailUrl,IsPreferSnack,InStock,CategoryId")] Snack snack) { if (ModelState.IsValid) { _context.Add(snack); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["CategoryId"] = new SelectList(_context.Categories, "Id", "Id", snack.CategoryId); return(View(snack)); }
public void Repository_Snack_deveria_deletar_um_snack() { //Arrange Snack newSnack = _repository.Add(_snack); //Action _repository.Delete(newSnack.Id); //Assert Snack result = _repository.GetById(newSnack.Id); result.Should().BeNull(); }
public void SetUp() { var connection = DbConnectionFactory.CreatePersistent(Guid.NewGuid().ToString()); Context = new FakeDbContext(connection); _repository = new SnackRepository(Context); _snack = ObjectMother.snackDefault; _snackSeed = ObjectMother.snackDefault; Context.Snacks.Add(_snackSeed); Context.SaveChanges(); }
internal Snack Create(Snack newSnack) { string sql = @" INSERT INTO snacks (name, description, price) VALUES (@Name, @Description, @Price); SELECT LAST_INSERT_ID();"; int id = _db.ExecuteScalar <int>(sql, newSnack); newSnack.Id = id; return(newSnack); }
public void VerifySnackPrice() { var snack = new Snack(Guid.NewGuid(), "XBC"); var ingredients = CreateIngredients(); foreach (var item in ingredients) { snack.AddIngredient(item, 2); } snack.CalculatePrice(); Assert.Equal(15.4, snack.TotalPrice); }
public void Setup() { var connection = DbConnectionFactory.CreatePersistent(Guid.NewGuid().ToString()); _context = new FakeDbContext(connection); _repository = new SnackRepository(_context); _snack = ObjectMother.GetDefaultSnack(); //Seed _snackBase = ObjectMother.GetDefaultSnack(); _context.Snacks.Add(_snackBase); _context.SaveChanges(); }
public static bool TestIfObjectCanBeBoughtByActor(GameObject obj, Sim actor) { ServingContainer container = obj as ServingContainer; if (container != null) { return(container.AmountLeft == AmountLeftState.Full); } Snack snackContainer = obj as Snack; return((snackContainer != null) && (snackContainer.HasFoodLeft())); }
public void SnackRepository_Should_Delete_Snack() { // Arrange int id = 1; // Act _snackRepo.Remove(id); _snackRepo.SaveAll(); Snack snack = _snackRepo.FindById(id); // Assert Assert.IsNull(snack, "Snack is deleted."); }
public void CanBuySnack_WithSnackPriceSuperiorThanInsertedMoney_ShouldReturnOkCode( Snack snack, Account sut) { // Arrange sut.InsertMoney(Money.Two); // Act var result = sut.CanBuy(snack); // Assert result.Code.Should().Be(AccountCode.Ok); }
public void Buy_WithSnackPriceSuperiorThanInsertedMoney_ShouldThrowException( Snack snack, Account sut) { // Arrange sut.InsertMoney(Money.TwentyCents); // Act Action buyAction = () => sut.Buy(snack); // Assert buyAction.Should().Throw <InvalidOperationException>(); }
public void IfSnackInTailReturnTrue() { //arrange Snack snack = new Snack(1, 1); Snake snake = new Snake(2, 1); snake.Tail.Add(new Coordinate(1, 1)); //act var output = snack.IsInSnake(snake); //asset Assert.IsTrue(output); }
public void Buy_SuccessfullyComplete_ShouldUpdateMoneyInTransaction( Snack snack, Account sut) { // Arrange sut.InsertMoney(Money.Two); // Act sut.Buy(snack); // Assert sut.MoneyInTransaction.Should().Be(Money.Zero); sut.Coins.First(x => x.Money == Money.Two).Quantity.Should().Be(1); }
public void VerifyPriceWithLightPromotion() { var order = new Order(Guid.NewGuid()); var ingredients = CreateIngredients(); for (int i = 0; i < 3; i++) { var snack = new Snack(Guid.NewGuid(), "XBC"); AddSpecificIngredientAndQuantity(snack, ingredients, 1); order.AddSnack(snack); } Assert.Equal(15.39, order.TotalPrice); }
public void VerifyPriceOfOrder() { var order = new Order(Guid.NewGuid()); var ingredients = CreateIngredients(); for (int i = 0; i < 3; i++) { var snack = new Snack(Guid.NewGuid(), "XBC"); AddAllIngredientAndQuantity(snack, ingredients, 2); order.AddSnack(snack); } Assert.Equal(46.2, order.TotalPrice); }
public bool Buy_Completed_Test(int inputMoney) { //Buy Takes: //IPurchable and user Machine vm = new Machine(); //Setup vm.AddMoney(new Money(inputMoney)); Snack kex = new Snack("Kex", new Money(1)); User user = new User(); //Run return(vm.Buy(kex, user)); }
public bool Add(Snack snack) { try { _cinemaDbContext.Add(snack); _cinemaDbContext.SaveChanges(); } catch (System.Exception) { return(false); } return(true); }
/* public void makeDrink (Item sc_drink, Vector3 drinkPos){ //todo 미리 뿌려져있는 술과 겹쳐지게 해야함. TileInfo ti = boardManager._Stage [currStage].get_tileInfo ()[((int)drinkPos.y), ((int)drinkPos.x)]; GameObject go_drink = Instantiate (Resources.Load ("Image_Drink/" + Config.spriteName_Item[sc_drink.GetItemCode()], typeof(GameObject))) as GameObject; go_drink.transform.position = drinkPos; ti.i.Add (sc_drink); //Tile Info에 등록 }*/ public void makeItemGO(int itemType, Vector3 itemPos, string resourceName) { TileInfo ti = boardManager._Stage [currStage].get_tileInfo ()[((int)itemPos.y), ((int)itemPos.x)]; if (itemType < 0) { //골드일 경우 GameObject go_gold = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_gold.GetComponent<ObjectID> ().secondCode = -itemType; go_gold.transform.position = itemPos; go_gold.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Gold sc_gold = new Gold (); sc_gold.SetGameObject (go_gold); sc_gold.init (-1, -itemType, 0); // Debug.Log("make Item in " + itemPos.x + "," + itemPos.y); ti.i.Add (sc_gold); //Tile Info에 드랍 골드 등록 } else { switch(itemType){ case 0: //drink Debug.Log("Can't make drink here"); break; case 1: //weapon GameObject go_weapon = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_weapon.transform.position = itemPos; go_weapon.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Weapon sc_weapon = new Weapon(); sc_weapon.SetGameObject (go_weapon); ObjectID weaponId = go_weapon.GetComponent<ObjectID>(); sc_weapon.init (weaponId.firstCode, weaponId.secondCode, weaponId.thirdCode); ti.i.Add (sc_weapon); //Tile Info에 등록 break; case 2: //accessory GameObject go_acce = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_acce.transform.position = itemPos; go_acce.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Accessory sc_acce = new Accessory(); sc_acce.SetGameObject (go_acce); ObjectID acceId = go_acce.GetComponent<ObjectID>(); sc_acce.init (acceId.firstCode, acceId.secondCode, acceId.thirdCode); ti.i.Add (sc_acce); //Tile Info에 등록 break; case 3: //snack GameObject go_snack = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_snack.transform.position = itemPos; go_snack.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 Snack sc_snack = new Snack(); sc_snack.SetGameObject (go_snack); ObjectID snackId = go_snack.GetComponent<ObjectID>(); sc_snack.init (snackId.firstCode, snackId.secondCode, snackId.thirdCode); ti.i.Add (sc_snack); //Tile Info에 등록 break; case 4: //alcoholBag GameObject go_abg = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_abg.transform.position = itemPos; go_abg.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 AlcoholBag sc_abg = new AlcoholBag(); sc_abg.SetGameObject (go_abg); ObjectID abgId = go_abg.GetComponent<ObjectID>(); sc_abg.init (abgId.firstCode, abgId.secondCode, abgId.thirdCode); ti.i.Add (sc_abg); //Tile Info에 등록 break; case 5: //alcoholBottle GameObject go_abt = Instantiate (Resources.Load (resourceName, typeof(GameObject))) as GameObject; go_abt.transform.position = itemPos; go_abt.GetComponent<SpriteRenderer> ().sortingOrder = ti.i.Count+ti.d.Count; //소팅 레이어 등록 AlcoholBottle sc_abt = new AlcoholBottle(); sc_abt.SetGameObject (go_abt); ObjectID abtId = go_abt.GetComponent<ObjectID>(); sc_abt.init (abtId.firstCode, abtId.secondCode, abtId.thirdCode); ti.i.Add (sc_abt); //Tile Info에 등록 break; } } }