Example #1
0
    void OnMouseUp()
    {
        myOtherBackToOptionsBtn.SetActive(true);

        this.transform.parent.transform.position = new Vector2(0.0f, myShelf);
        SmoothPageSlide_2 pageSlideScript = sliderTrack.GetComponent <SmoothPageSlide_2>();

        pageSlideScript.forceBackBool = true;
        foreach (BoxCollider2D c in sliderTrack.GetComponents <BoxCollider2D> ())
        {
            c.enabled = true;
        }

        Debug.Log("BacktToMyOption Functions has been triggered. Should be returning to AllMyOptions");
        //this.SetActive (false);


        //This next step may look confusing...It is to reactivate the 3 buttons on the first condoms slide.

        Component[] big3ButtonsOnAnyOptionSlide = this.transform.parent.transform.parent.transform.parent.transform.GetComponentsInChildren <BoxCollider2D> ();
        //print ("this is the blackbtns ArrayList: " + big3ButtonsOnAnyOptionSlide);
        foreach (BoxCollider2D _1ofBtns in big3ButtonsOnAnyOptionSlide)
        {
            _1ofBtns.enabled = true;
            Debug.Log(" Re-enabled ... " + _1ofBtns);
        }
    }
Example #2
0
    void OnMouseUp()
    {
        Debug.Log("Force Back");
        //gameObject.SetActive (false);
        //sliderTrack = GameObject.Find ("SlideSwipe_Holder");
        SmoothPageSlide_2 pageSlideScript = sliderTrack.GetComponent <SmoothPageSlide_2>();

        pageSlideScript.forceBackBool = true;
        //sliderTrack.collider2D.enabled = true;
        foreach (BoxCollider2D c in sliderTrack.GetComponents <BoxCollider2D> ())
        {
            c.enabled = true;
        }
    }
Example #3
0
    void OnMouseUp()
    {
        _doneButton.ClickCount++;
        myCompatriot.SetActive(true);
        myCompatriot.transform.position = new Vector2(myOption1.transform.position.x, myOption1.transform.position.y);
        foreach (GameObject card in cardArray)
        {
            if (!string.Equals(card.name, compatriotName))
            {
                card.SetActive(false);
            }
        }
        SmoothPageSlide_2 pageSlideScript = sliderTrack.GetComponent <SmoothPageSlide_2>();

        pageSlideScript.forceForwardBool = true;
        foreach (BoxCollider2D c in sliderTrack.GetComponents <BoxCollider2D>())
        {
            c.enabled = false;
        }
    }