// Use this for initialization void Start() { selfCollider = GetComponent <CapsuleCollider>(); followCamera = CONFIG.ThirdPersonCamera.GetComponent <SmoothFollowScript>(); playerWeapon = GetComponent <PlayerWeapon>(); render = transform.Find("Graphics").gameObject; }
private void GameBotton() { GameManagerScript.NeedToUpdate_Btn(); if (Input.GetKeyDown(KeyCode.T)) { SmoothFollowScript.switch_UAV(); } if (Input.GetKeyDown(KeyCode.Space)) { SmoothFollowScript.GoBackMyPos(); } }
private void LateUpdate() { SmoothFollowScript.NeedToLateUpdate(); //時間管理 MatchTimeManager.NeedToLateUpdate(); //Clone玩家的Points的位子跟隨 if (enemy_Player != null) { enemy_Player.MyCreatPoints.NeedToLateUpdate(); } //敵方Clone士兵 if (soldierAmount != 0) { for (int i = 0; i < soldierAmount; i++) { enemySoldierObjs[i].NeedToLateUpdate(); } } }