void Start() { levelPhase = LevelPhase.PHASE1; playerObject = GameManager.gm.player.gameObject; player2Object = GameManager.gm.player2.gameObject; playerController = GameManager.gm.player.GetComponent <PlayerController>(); //playerTwoController = GameManager.gm.player2.GetComponent<PlayerController>(); PlayersInGame.AddRange(GameObject.FindGameObjectsWithTag("Player")); spawnManager = GameManager.gm.spawnManager.GetComponent <SpawnManager>(); smoothCamera = camera.GetComponent <SmoothCameraFollow>(); }
private void Awake() { instance = this; }