public override void SetupAbility() { ability_object = Instantiate(ability_object); smash_Object = ability_object.GetComponent <Smash_Object> (); smash_Object.ability = this; ability_object.SetActive(false); }
public override void SetupAbility(){ ability_object = Instantiate(ability_object); smash_Object = ability_object.GetComponent<Smash_Object> (); smash_Object.ability = this; ability_object.SetActive (false); }