public SinglePlayerSubScene(int backBufferWidth, int backBufferHeight) : base(backBufferWidth, backBufferHeight) { _motionController = new MotionController(); _animationController = new AnimationController(); _timerController = new TimerController(); _pauseController = new PauseController(); _pauseController.AddPausableObject(_timerController); _pauseController.AddPausableObject(_animationController); _cameraController = new Bopscotch.Gameplay.Controllers.PlayerTrackingCameraController(); _cameraController.Viewport = new Rectangle(0, 0, backBufferWidth, backBufferHeight); _cameraController.ScrollBoundaryViewportFractions = new Vector2(Definitions.Horizontal_Scroll_Boundary_Fraction, Definitions.Vertical_Scroll_Boundary_Fraction); Renderer.ClipOffCameraRendering(_cameraController, Camera_Clipping_Margin); _playerCollisionController = new OneToManyCollisionController(); _opaqueParticleEffectManager = new OpaqueLayerParticleEffectManager(_cameraController); _additiveParticleEffectManager = new AdditiveLayerParticleEffectManager(_cameraController); _levelFactory = new Bopscotch.Gameplay.LevelFactory(RegisterGameObject, _timerController.RegisterUpdateCallback); _levelFactory.BackgroundDimensions = new Point(backBufferWidth, backBufferHeight); _smashBlockItemFactory = new Effects.SmashBlockItems.SmashBlockItemFactory(RegisterGameObject, _timerController.RegisterUpdateCallback); _speedometer = new Bopscotch.Gameplay.Objects.Display.Speedometer(); _speedometer.CenterPosition = new Vector2(backBufferWidth, 0.0f); _playerEventPopup = new PlayerEventPopup(); _playerEventPopup.DisplayPosition = new Vector2(backBufferWidth / 2.0f, backBufferHeight / 4.0f); _active = false; }
public GameplaySceneBase(string sceneID) : base(sceneID) { _inputProcessor = Input.TouchControls.CreateController(); _motionController = new MotionController(); _animationController = new AnimationController(); _timerController = new TimerController(); _pauseController = new PauseController(); _pauseController.AddPausableObject(_timerController); _pauseController.AddPausableObject(_animationController); _cameraController = new Bopscotch.Gameplay.Controllers.PlayerTrackingCameraController(); _cameraController.Viewport = new Rectangle(0, 0, Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height); _cameraController.ScrollBoundaryViewportFractions = new Vector2(Definitions.Horizontal_Scroll_Boundary_Fraction, Definitions.Vertical_Scroll_Boundary_Fraction); Renderer.ClipOffCameraRendering(_cameraController, Camera_Clipping_Margin); _playerCollisionController = new OneToManyCollisionController(); _opaqueParticleEffectManager = new OpaqueLayerParticleEffectManager(_cameraController); _additiveParticleEffectManager = new AdditiveLayerParticleEffectManager(_cameraController); _levelFactory = new Bopscotch.Gameplay.LevelFactory(RegisterGameObject, _timerController.RegisterUpdateCallback); _smashBlockItemFactory = new Effects.SmashBlockItems.SmashBlockItemFactory(RegisterGameObject, _timerController.RegisterUpdateCallback); _speedometer = new Bopscotch.Gameplay.Objects.Display.Speedometer(); _playerEventPopup = new Bopscotch.Gameplay.Objects.Display.PlayerEventPopup(); _objectWithGlowEffect = new List <ICanHaveGlowEffect>(); }