public SmartphoneFireBootAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item) : base(oldState, newState, item, SmartphoneEvent.Boot) { }
public SmartphoneFireCallAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item, string parameter) : base(oldState, newState, item, SmartphoneEvent.Call) { Parameter = parameter; }
protected SmartphoneReentryAsyncEvent(SmartphoneState state, Smartphone item, SmartphoneEvent evt) : base(item, evt, true) { State = state; }
public SmartphoneFireBootReentryAsyncEvent(SmartphoneState state, Smartphone item) : base(state, item, SmartphoneEvent.Boot) { }
public SmartphoneFireResumeReentryAsyncEvent(SmartphoneState state, Smartphone item) : base(state, item, SmartphoneEvent.Resume) { }
protected SmartphoneTransitionAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item, SmartphoneEvent evt) : base(item, evt, false) { OldState = oldState; NewState = newState; }
public SmartphoneFirePlaceOnHoldAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item) : base(oldState, newState, item, SmartphoneEvent.PlaceOnHold) { }
public SmartphoneFireResumeAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item) : base(oldState, newState, item, SmartphoneEvent.Resume) { }
public SmartphoneFireHungUpAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item) : base(oldState, newState, item, SmartphoneEvent.HungUp) { }
public SmartphoneFireConnectAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item) : base(oldState, newState, item, SmartphoneEvent.Connect) { }
public SmartphoneFireCancelAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item) : base(oldState, newState, item, SmartphoneEvent.Cancel) { }
public SmartphoneFireTurnOffAsyncEvent(SmartphoneState oldState, SmartphoneState newState, Smartphone item) : base(oldState, newState, item, SmartphoneEvent.TurnOff) { }
public SmartphoneFireCallReentryAsyncEvent(SmartphoneState state, Smartphone item, string parameter) : base(state, item, SmartphoneEvent.Call) { Parameter = parameter; }