Example #1
0
        public void OnAssetAddedToCollection(Object asset)
        {
#if UNITY_EDITOR
            SmartReferenceBase addedVariable = asset as SmartReferenceBase;
            if (addedVariable != null)
            {
                variables.Add(addedVariable);
                if (variableSaver != null)
                {
                    addedVariable.VariableSaver = variableSaver;
                }

                return;
            }

            SmartVariableSaverBase addedVariableSaver = asset as SmartVariableSaverBase;
            if (addedVariableSaver != null)
            {
                if (variableSaver != null)
                {
                }
                else
                {
                    variableSaver = addedVariableSaver;
                    foreach (SmartReferenceBase variable in variables)
                    {
                        variable.VariableSaver = addedVariableSaver;
                    }
                }

                return;
            }
#endif
        }
Example #2
0
        public void OnAssetRemovedFromCollection(Object asset)
        {
#if UNITY_EDITOR
            SmartVariableSaverBase removedVariableSaver = asset as SmartVariableSaverBase;
            if (removedVariableSaver != null)
            {
                foreach (SmartReferenceBase variable in variables)
                {
                    variable.VariableSaver = null;
                }

                variableSaver = null;
                return;
            }

            SmartReferenceBase removedVariable = asset as SmartReferenceBase;
            if (removedVariable != null)
            {
                removedVariable.VariableSaver = null;
                variables.Remove(removedVariable);
                return;
            }
#endif
        }