public void InitializeCultureCollections(bool reloadAllCultures = false) { if (reloadAllCultures) { allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); } availableCultures = LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures); nonAvailableCultures = LanguageHandlerEditor.GetNonAvailableLanguages(allCultures); availableCultures.cultureInfos.Sort((a, b) => { return(a.englishName.CompareTo(b.englishName)); }); nonAvailableCultures.cultureInfos.Sort((a, b) => { return(a.englishName.CompareTo(b.englishName)); }); availableCultures.cultureInfos.Insert(0, new SmartCultureInfo(string.Empty, "ROOT", "ROOT", false)); languageListAdaptor = new SmartCultureInfoListAdaptor(availableCultures.cultureInfos, DrawAvailableLanguageItem, 28); languageListContextMenu = new SmartCultureInfoMenuControl(); createListAdaptor = new CreateLanguageListAdaptor(nonAvailableCultures.cultureInfos, DrawCreateLanguageItem, 15); createListContextMenu = new CreateLanguageMenuControl(); settingsAdaptor = new SettingsListAdaptor(settingsList, DrawSettingsItem, 110); settingsContextMenu = new SettingsMenuControl(); }
/// <summary> Deletes the language. </summary> public static void DeleteLanguage(SmartCultureInfo cultureInfo) { string filePath = LocalizationWorkspace.LanguageFilePath(cultureInfo.languageCode); if(FileUtility.Exists(filePath)) { FileUtility.Delete(filePath); FileUtility.Delete(filePath + LocalizationWorkspace.metaFileEnding); } //The text file filePath = LocalizationWorkspace.ResourcesFolderFilePath() + "/" + LocalizationWorkspace.rootLanguageName + "." + cultureInfo.languageCode + LocalizationWorkspace.txtFileEnding; if(FileUtility.Exists(filePath)) { FileUtility.Delete(filePath); FileUtility.Delete(filePath + LocalizationWorkspace.metaFileEnding); } //The assets directory filePath = LocalizationWorkspace.LanguageRuntimeFolderPath(cultureInfo.languageCode); if(Directory.Exists(filePath)) { Directory.Delete(filePath + "/", true); FileUtility.Delete(filePath + LocalizationWorkspace.metaFileEnding); } SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures); AssetDatabase.Refresh(); }
public void AddCultureToCollection_Success() { SmartCultureInfoCollection testCollection = new SmartCultureInfoCollection(); testCollection.AddCultureInfo(new SmartCultureInfo("te-ST", "TEST", "TEEEST", false)); Assert.AreEqual(1, testCollection.cultureInfos.Count); }
public void AddCultureToCollection_Failure() { SmartCultureInfoCollection testCollection = new SmartCultureInfoCollection(); testCollection.AddCultureInfo(null); Assert.AreEqual(0, testCollection.cultureInfos.Count); }
/// <summary> /// Extension method to serialize a SmartCultureInfoCollection to a given file path using XMLSerializer. /// </summary> /// <param name="info">The collection to serialize</param> /// <param name="fullPath">The full path where the collection will be saved</param> public static void Serialize(this SmartCultureInfoCollection info, string fullPath) { var serializer = new XmlSerializer(typeof(SmartCultureInfoCollection)); using (XmlTextWriter writer = new XmlTextWriter(fullPath, Encoding.UTF8)) { writer.Formatting = Formatting.Indented; serializer.Serialize(writer, info); } }
public void FindCultureInCollection_Success() { SmartCultureInfoCollection testCollection = new SmartCultureInfoCollection(); SmartCultureInfo cultureInfoToFind = new SmartCultureInfo("te-ST", "TEST", "TEEEST", false); testCollection.AddCultureInfo(cultureInfoToFind); SmartCultureInfo foundCultureInfo = testCollection.FindCulture(cultureInfoToFind); Assert.AreEqual(cultureInfoToFind, foundCultureInfo); }
/// <summary> /// Extension method to deserialize a SmartCultureInfoCollection /// </summary> /// <param name="fullPath">The full path where the serialized SmartCultureInfoCollection can be found</param> /// <returns>The deserialized SmartCultureInfoCollection</returns> public static SmartCultureInfoCollection Deserialize(string fullPath) { var serializer = new XmlSerializer(typeof(SmartCultureInfoCollection)); SmartCultureInfoCollection deserializedCulture = null; using (var stream = new FileStream(fullPath, FileMode.Open)) { deserializedCulture = serializer.Deserialize(stream) as SmartCultureInfoCollection; } return(deserializedCulture); }
public void FindCulture_Success() { var testCollection = new SmartCultureInfoCollection(); var chineseOne = new SmartCultureInfo("zh-CHT", "Chinese", "Chinese", false); var chineseTwo = new SmartCultureInfo("zh-CHS", "Chinese", "Chinese", false); testCollection.AddCultureInfo(chineseTwo); testCollection.AddCultureInfo(chineseOne); var foundCulture = testCollection.FindCulture(chineseTwo); Assert.AreEqual(foundCulture, chineseTwo); }
/// <summary> /// Gets a SmartCultureInfoCollection with all the cultures not available in this workspace /// </summary> /// <param name="allCultures">The list of all the available cultures</param> /// <returns>A SmartCultureInfoCollection with all the cultures not available in this workspace</returns> public static SmartCultureInfoCollection GetNonAvailableLanguages(SmartCultureInfoCollection allCultures) { SmartCultureInfoCollection nonCreatedLanguages = new SmartCultureInfoCollection(); foreach(SmartCultureInfo cultureInfo in allCultures.cultureInfos) { if(!FileUtility.Exists(LocalizationWorkspace.LanguageFilePath(cultureInfo.languageCode))) { nonCreatedLanguages.AddCultureInfo(cultureInfo); } } return nonCreatedLanguages; }
void OnGotAvailableLanguages(bool success, List <string> availableLanguages) { if (!success) { return; } availableTranslateFromLanguages.Clear(); //Clear the array if (availableTranslateLangEnglishNames != null) { Array.Clear(availableTranslateLangEnglishNames, 0, availableTranslateLangEnglishNames.Length); availableTranslateLangEnglishNames = null; } if (translateFromDictionary != null) { translateFromDictionary.Clear(); translateFromDictionary = null; } translateFromLanguageValue = 0; oldTranslateFromLanguageValue = 0; List <string> englishNames = new List <string>(); englishNames.Add("None"); if (availableLanguages.Contains(currentCultureInfo.languageCode)) { canLanguageBeTranslated = true; SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); SmartCultureInfoCollection availableCultures = LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures); foreach (SmartCultureInfo cultureInfo in availableCultures.cultureInfos) { if (cultureInfo.languageCode != currentCultureInfo.languageCode && availableLanguages.Contains(cultureInfo.languageCode)) { availableTranslateFromLanguages.Add(cultureInfo); englishNames.Add(cultureInfo.englishName); } } } else { canLanguageBeTranslated = false; } availableTranslateLangEnglishNames = englishNames.ToArray(); }
/// <summary> /// Checks all the created languages and Saves the AvailableCultures xml. /// </summary> /// <param name="allCultures">A list of all the available cultures</param> /// <returns>A list of all the created languages</returns> public static SmartCultureInfoCollection CheckAndSaveAvailableLanguages(SmartCultureInfoCollection allCultures) { SmartCultureInfoCollection createdCultures = new SmartCultureInfoCollection(); foreach(SmartCultureInfo cultureInfo in allCultures.cultureInfos) { if(FileUtility.Exists(LocalizationWorkspace.LanguageFilePath(cultureInfo.languageCode))) { createdCultures.AddCultureInfo(cultureInfo); } } createdCultures.Serialize(LocalizationWorkspace.AvailableCulturesFilePath()); return createdCultures; }
void SaveRootLanguageFile() { var changeNewRootKeys = new Dictionary <string, string>(); var changeNewRootValues = new Dictionary <string, string>(); for (int i = 0; i < changedRootKeys.Count; i++) { SerializableStringPair rootKey = changedRootKeys[i]; SerializableLocalizationObjectPair rootValue = changedRootValues[i]; //Check for possible duplicates and rename them string newKeyValue = LanguageDictionaryHelper.AddNewKeyPersistent(changeNewRootKeys, rootKey.originalValue, rootValue.changedValue.GetFullKey(rootKey.changedValue)); //Check for possible duplicates and rename them(same as above) LanguageDictionaryHelper.AddNewKeyPersistent(changeNewRootValues, newKeyValue, rootValue.changedValue.TextValue); } //Add the full values before saving var changeNewRootKeysToSave = new Dictionary <string, string>(); var changeNewRootValuesToSave = new Dictionary <string, string>(); foreach (var rootKey in changeNewRootKeys) { LocalizedObject thisLocalizedObject = parsedRootValues[rootKey.Key]; changeNewRootKeysToSave.Add(thisLocalizedObject.GetFullKey(rootKey.Key), rootKey.Value); changeNewRootValuesToSave.Add(thisLocalizedObject.GetFullKey(rootKey.Key), changeNewRootValues[rootKey.Key]); } SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); LanguageHandlerEditor.SaveRootLanguageFile(changeNewRootKeysToSave, changeNewRootValuesToSave, LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures)); //Fire the root language changed event if (OnRootFileChanged != null) { OnRootFileChanged(); } //Reload the window(in case of duplicate keys) SetRootValues(LanguageHandlerEditor.LoadParsedLanguageFile(null, true)); }
/// <summary> /// Generates the SmartCultureInfoCollection xml with all the available language infos and keeps any difference in old data /// as well. /// </summary> /// <returns>If the operation was successful</returns> public static bool GenerateCultureInfoCollection(SmartCultureInfoCollection previousCollection) { if (!DirectoryUtility.Create(CultureInfoDataFolderPath())) { return(false); } SmartCultureInfoCollection availableCultures = new SmartCultureInfoCollection(); availableCultures.version = SmartCultureInfoCollection.LatestVersion; if (previousCollection != null) { //Add all cultures from the previous collection in case any one of them were custom made foreach (var cultureInfo in previousCollection.cultureInfos) { availableCultures.AddCultureInfo(cultureInfo); } } //Get all the cultures from Microsofts CultureInfo in the System.Globalization namespace CultureInfo[] cultureInfos = CultureInfo.GetCultures(System.Globalization.CultureTypes.AllCultures); foreach (var cultureInfo in cultureInfos) { if (availableCultures.FindCulture(cultureInfo.Name) == null) { availableCultures.AddCultureInfo(new SmartCultureInfo(cultureInfo.Name, cultureInfo.EnglishName, cultureInfo.NativeName, cultureInfo.TextInfo.IsRightToLeft)); } } foreach (var cultureInfo in ExtraCultureInfos) { if (availableCultures.FindCulture(cultureInfo) == null) { availableCultures.AddCultureInfo(new SmartCultureInfo(cultureInfo.languageCode, cultureInfo.englishName, cultureInfo.nativeName, cultureInfo.isRightToLeft)); } } availableCultures.Serialize(CultureInfoCollectionFilePath()); return(true); }
/// <summary> /// Checks .resx files and converts them into text assets that can be used at runtime /// </summary> public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { //Only use this if there's a localization system created if (!LocalizationWorkspace.Exists()) { return; } foreach (string asset in importedAssets) { if (asset.EndsWith(LocalizationWorkspace.resXFileEnding)) { string newFileName = LocalizationWorkspace.ResourcesFolderFilePath() + "/" + Path.GetFileNameWithoutExtension(asset) + LocalizationWorkspace.txtFileEnding; if (!DirectoryUtility.CheckAndCreate(LocalizationWorkspace.ResourcesFolderFilePath())) { return; } //Delete the file if it already exists if (FileUtility.Exists(newFileName)) { FileUtility.Delete(newFileName); } string fileData = ""; using (StreamReader reader = new StreamReader(asset)) { fileData = reader.ReadToEnd(); } FileUtility.WriteToFile(newFileName, fileData); SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures); AssetDatabase.Refresh(ImportAssetOptions.Default); } } }
void Initialize() { if (undoManager == null) { undoManager = new HOEditorUndoManager(this, "SmartLocalization-Main"); } if (availableCultures == null) { allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); if (allCultures.version != SmartCultureInfoCollection.LatestVersion) { LocalizationWorkspace.GenerateCultureInfoCollection(allCultures); allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); } InitializeCultureCollections(); } if (EditorPrefs.HasKey(MicrosoftTranslatorIDSaveKey) && EditorPrefs.HasKey(MicrosoftTranslatorSecretSaveKey) && EditorPrefs.HasKey(KeepAuthenticatedSaveKey)) { mtClientID = EditorPrefs.GetString(MicrosoftTranslatorIDSaveKey); mtClientSecret = EditorPrefs.GetString(MicrosoftTranslatorSecretSaveKey); keepTranslatorAuthenticated = EditorPrefs.GetBool(KeepAuthenticatedSaveKey); } InitializeTranslator(); generateAndroidPresence = AndroidStorePresenceGenerator.GenerateStorePresence; generateiOSPresence = IOSStorePresenceGenerator.GenerateStorePresence; settingsList.Clear(); settingsList.Add("SETTINGS"); settingsList.Add("STOREPRESENCE"); settingsList.Add("AUTOTRANSLATE"); isInitialized = true; GUIUtility.keyboardControl = 0; }
void OnGUI() { if (LocalizationWindowUtility.ShouldShowWindow()) { GUILayout.Label("Create a new culture info", EditorStyles.boldLabel); languageCode = EditorGUILayout.TextField("Language Code", languageCode); if (languageCode != null) { languageCode = languageCode.RemoveWhitespace(); } englishName = EditorGUILayout.TextField("English Name", englishName); nativeName = EditorGUILayout.TextField("Native Name", nativeName); isRightToLeft = EditorGUILayout.Toggle("Is Right To Left", isRightToLeft); if (GUILayout.Button("Create")) { SmartCultureInfo newInfo = new SmartCultureInfo(); newInfo.languageCode = languageCode; newInfo.englishName = englishName.Trim(); newInfo.nativeName = nativeName.Trim(); newInfo.isRightToLeft = isRightToLeft; SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); if (!allCultures.IsCultureInCollection(newInfo)) { allCultures.AddCultureInfo(newInfo); allCultures.Serialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures); showHelpMessage = true; helpMessageType = MessageType.Info; helpMessage = string.Format("Successfully created language!\n Language Code: {0}\n English Name:{1}\n Native Name:{2}\n IsRightToLeft:{3}", newInfo.languageCode, newInfo.englishName, newInfo.nativeName, newInfo.isRightToLeft); if (parentWindow != null) { parentWindow.InitializeCultureCollections(true); } this.Close(); } else { SmartCultureInfo conflictingCulture = allCultures.FindCulture(newInfo); string conflictingVariable = null; if (conflictingCulture.languageCode.ToLower() == newInfo.languageCode.ToLower()) { conflictingVariable = "Language Code:" + newInfo.languageCode; } else if (conflictingCulture.englishName.ToLower() == newInfo.englishName.ToLower()) { conflictingVariable = "English Name:" + newInfo.englishName; } showHelpMessage = true; helpMessageType = MessageType.Error; helpMessage = string.Format("Failed to create language!\n Conflicting variable - {0}\n\n", conflictingVariable); helpMessage += string.Format("Conflicting Culture \n Language Code: {0}\n English Name:{1}\n Native Name:{2}", conflictingCulture.languageCode, conflictingCulture.englishName, conflictingCulture.nativeName); } } if (showHelpMessage) { EditorGUILayout.HelpBox(helpMessage, helpMessageType); } } }
/// <summary> /// Saves the root language file and updates all the available languages. /// </summary> public static void SaveRootLanguageFile(Dictionary<string,string> changedRootKeys, Dictionary<string,string> changedRootValues, SmartCultureInfoCollection availableCultures) { //The dictionary with all the final changes Dictionary<string,string> changedDictionary = new Dictionary<string, string>(); foreach(KeyValuePair<string,string> changedKey in changedRootKeys) { if(changedKey.Key == changedKey.Value) { //The key is not changed, just add the key and the changed value to the new dictionary LanguageDictionaryHelper.AddNewKeyPersistent(changedDictionary, changedKey.Key, changedRootValues[changedKey.Key]); } else { //Add the new key along with the new changed value LanguageDictionaryHelper.AddNewKeyPersistent(changedDictionary, changedKey.Value, changedRootValues[changedKey.Key]); } } //Look if any keys were deleted,(so that we can delete the created files) List<string> deletedKeys = new List<string>(); IEnumerable<string> originalKeys = LoadLanguageFile(null, true).Keys; foreach(string originalKey in originalKeys) { bool foundMatch = false; foreach(KeyValuePair<string,string> changedKey in changedRootKeys) { if(originalKey == changedKey.Key) { foundMatch = true; break; } } if(!foundMatch) { deletedKeys.Add(originalKey); } } //Save the language file SaveLanguageFile(changedDictionary, LocalizationWorkspace.RootLanguageFilePath()); //Change all the key values for all the translated languages var changedCultureValues = new Dictionary<string, string>(); foreach(var cultureInfo in availableCultures.cultureInfos) { var currentCultureValues = LoadLanguageFile(cultureInfo.languageCode, false); foreach(var changedKey in changedRootKeys) { string currentValue; currentCultureValues.TryGetValue(changedKey.Key, out currentValue); if(currentValue == null) { currentValue = ""; } //If the key is changed, we need to change the asset names as well if(changedKey.Key != changedKey.Value && currentValue != "") { LocalizedObjectType originalType = LocalizedObject.GetLocalizedObjectType(changedKey.Key); LocalizedObjectType changedType = LocalizedObject.GetLocalizedObjectType(changedKey.Value); if(originalType != changedType) { //If the type is changed, then delete the asset and reset the value DeleteFileFromResources(changedKey.Key, cultureInfo); currentValue = ""; } else { //just rename it otherwise RenameFileFromResources(changedKey.Key, changedKey.Value, cultureInfo); } } LanguageDictionaryHelper.AddNewKeyPersistent(changedCultureValues, changedKey.Value, currentValue); } //Save the language file SaveLanguageFile (changedCultureValues, LocalizationWorkspace.LanguageFilePath(cultureInfo.languageCode)); changedCultureValues.Clear(); //Remove all the deleted files associated with the deleted keys foreach(string deletedKey in deletedKeys) { Debug.Log("Deleted key!:" + deletedKey); DeleteFileFromResources(deletedKey, cultureInfo); } } }
void OnGUI() { if (LocalizationWindowUtility.ShouldShowWindow()) { GUILayout.Label("Создать новую информацию о культуре", EditorStyles.boldLabel); languageCode = EditorGUILayout.TextField("Код языка", languageCode); if (languageCode != null) { languageCode = languageCode.RemoveWhitespace(); } englishName = EditorGUILayout.TextField("Английское имя", englishName); nativeName = EditorGUILayout.TextField("Родное имя", nativeName); isRightToLeft = EditorGUILayout.Toggle("Справа налево", isRightToLeft); if (GUILayout.Button("Создать")) { SmartCultureInfo newInfo = new SmartCultureInfo(); newInfo.languageCode = languageCode; newInfo.englishName = englishName.Trim(); newInfo.nativeName = nativeName.Trim(); newInfo.isRightToLeft = isRightToLeft; SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); if (!allCultures.IsCultureInCollection(newInfo)) { allCultures.AddCultureInfo(newInfo); allCultures.Serialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures); showHelpMessage = true; helpMessageType = MessageType.Info; helpMessage = string.Format("Язык успешно создан!\n Код языка: {0}\n Английское имя:{1}\n Родное имя:{2}\n Справа налево:{3}", newInfo.languageCode, newInfo.englishName, newInfo.nativeName, newInfo.isRightToLeft); if (parentWindow != null) { parentWindow.InitializeCultureCollections(true); } this.Close(); } else { SmartCultureInfo conflictingCulture = allCultures.FindCulture(newInfo); string conflictingVariable = null; if (conflictingCulture.languageCode.ToLower() == newInfo.languageCode.ToLower()) { conflictingVariable = "Language Code:" + newInfo.languageCode; } else if (conflictingCulture.englishName.ToLower() == newInfo.englishName.ToLower()) { conflictingVariable = "English Name:" + newInfo.englishName; } showHelpMessage = true; helpMessageType = MessageType.Error; helpMessage = string.Format("Не удалось создать язык!\n Конфликтующая переменная - {0}\n\n", conflictingVariable); helpMessage += string.Format("Конфликтующая культура \n Код языка: {0}\n Английское имя:{1}\n Родное имя:{2}", conflictingCulture.languageCode, conflictingCulture.englishName, conflictingCulture.nativeName); } } if (showHelpMessage) { EditorGUILayout.HelpBox(helpMessage, helpMessageType); } } }
public void Initialize(SmartCultureInfo thisCultureInfo, bool forceNewLanguage = false) { if (thisCultureInfo != null) { if (undoManager == null) { // Instantiate Undo Manager undoManager = new HOEditorUndoManager(this, "Smart Localization - Translate Language Window"); } if (thisCultureInfo != null) { bool newLanguage = thisCultureInfo != this.currentCultureInfo ? true : false; if (Application.isPlaying || forceNewLanguage) { newLanguage = true; } this.currentCultureInfo = thisCultureInfo; if (loadedLanguageValues == null || loadedLanguageValues.Count < 1 || newLanguage) { InitializeLanguage(thisCultureInfo, LanguageHandlerEditor.LoadParsedLanguageFile(null, true), LanguageHandlerEditor.LoadParsedLanguageFile(thisCultureInfo.languageCode, false)); } } settingsList.Clear(); settingsList.Add("SETTINGS"); settingsList.Add("CONVERTLINEBREAK"); settingsList.Add("WATCHFILE"); settingsList.Add("AUTOTRANSLATE"); settingsList.Add("GENERAL"); #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WebPlayer && EditorUserBuildSettings.activeBuildTarget != BuildTarget.WebPlayerStreamed) #endif { settingsList.Add("SORT"); } settingsList.Add("SEARCH"); settingsAdaptor = new SettingsListAdaptor(settingsList, DrawSettingsItem, 20); settingsContextMenu = new SettingsMenuControl(); listColumns = new EditorColumns(0.02f, true); listColumns.AddColumn("Copy", 0.1f); listColumns.AddColumn("Translate", 0.1f); listColumns.AddColumn("Key", 0.21f); listColumns.AddColumn("Comment", 0.21f); listColumns.AddColumn("Override", 0.07f); listColumns.AddColumn("Value", 0.25f); listColumns.RecalculateColumnWidths(); if (EditorPrefs.HasKey(CollapseMultilineSaveKey)) { collapseMultilineFields = EditorPrefs.GetBool(CollapseMultilineSaveKey); } GUIUtility.keyboardControl = 0; SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath()); SmartCultureInfoCollection availableCultures = LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures); otherAvailableLanguageCodes.Clear(); otherAvailableLanguageCodesArray = null; foreach (SmartCultureInfo otherCulture in availableCultures.cultureInfos) { if (otherCulture.languageCode != thisCultureInfo.languageCode) { otherAvailableLanguageCodes.Add(otherCulture.languageCode); } } if (otherAvailableLanguageCodes.Count > 0) { otherAvailableLanguageCodesArray = otherAvailableLanguageCodes.ToArray(); } } }